Quote:
Originally Posted by vivasawadee
Sorry, meant to define action in adventure games as unique, logical puzzles and quality conversations. Not the inane chattering that was in TLJ.
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I never considered that inane chatter. Okay at times it got lengthy. But it really gave you a lot of backstory on the characters and it made me care about them and what happened. Some of that dialogue (especially in the art gallery) was very profound and intelligent in my opinion.