Sorry, meant to define
action in adventure games as unique, logical puzzles and quality conversations. Not the inane chattering that was in TLJ.
For example : "What made you like me when we first met" in TLJ and the Still Life cookie puzzle. As connoisseurs of the genre we have a right to be more demanding
Quote:
Let's just hope there's less of that annoying bird this time round
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Oh please let that be the case. Maybe they should implement a gaffer tape option?