Quote:
Originally Posted by Elizabeth Cosin
When we started this process, Craig told me about a game called Syberia. I played it so I could see what he was talking about and the approach for a third-person adventure game. It was a very beautiful game, but I was disappointed in the interactions not being as rich as the scenery. (...) I definitely tried to make our story a lot richer. I realized that at every turn we were making it more complicated than it had to be, but I think in the end, we never cut corners with our story. It is long and involved. I think we could have sold the story as a show.
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For those who rarely check the main site, a superb
interview appeared, revealing more details about conversations interface, working with criminal profiles, and designing a plot and challenges so it appeals to both a fan of the show and a seasoned adventurer. With what seems like a lot of fresh ideas,
and a powerful franchise behind it,
Criminal Intent may become a sleeper hit.