Thanks, Marek, and I especially like this info:
Quote:
Bioware is great at storytelling, and the goals Casey Hudson outlined for the story of Mass Effect were very encouraging. He claims advancements will be made particularly in the emotive power of the characters, through expressive eyes and facial features. He seemed very excited about the prospect of taking a lot of exposition out of the dialog and conveying it through facial expressions instead, saying the dialog would probably be snappier and more efficient, like a screenplay. There was also some hints-dropping about, in their words, an innovative new way to conduct in-game conversations. One dialog mode will apparently allow dynamic conversations using a variety of short sentences, but the developers avoided talking about this a lot at this point. Suffice to say Bioware are already skilled at writing branching dialog (court scene on Manaan, anyone?), so the prospect of them experimenting with new dialog implementations is very exciting.
|