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Old 10-07-2005, 12:04 AM   #17
entranced
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Quote:
Originally Posted by vivasawadee
The old school adventure games like Sierra and Lucasarts, you can spend days on a certain puzzle (I know I did) and get nowhere without a walkthrough. There were very static and I'm glad that those days are over.
I guess I was too broad in my statements. I like challenges that are difficult, but nowhere near impossible. I'm not a fan of the frustrating puzzles you find in games like 11th Hour or Ripper, for example, where actual puzzles are just thrown into a game in which you just end up sitting there trying every possible solution until you finally get the right one, two days later.

I'm talking about challenges integrated directly into the story/gameplay that you can figure out if you think things through for a little bit or do more exploring. Something that will take some effort. There's too easy and there's next to impossible. Fahrenheit was the former. I want something in between.
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