I have found this thread to be an interesting read. I have to agree that adventure games are changing - that gameplay like "trigger mashing" is being incorporated to attract new players. Unfortunately this type of gameplay - while attracting new players - may be leaving older players in the dust. I no longer have the requisit manual dexterity required for successful "trigger mashing". If the only way one can advance in the game is by completing a speedy series of "trigger mashes" then the game ends right there for me. Great puzzels and story lines won't mean a thing if I can't finish because my fingers aren't fast enough.
If this truely is the wave of the future - then it's back to replaying my copies of orignial Myst and Journeyman Project.
PS - Kurufinwe - my first ever adventure game was original Myst on a Mac Quadra. I still have the Quadra and the game!