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Old 10-06-2005, 11:08 PM   #15
vivasawadee
Thats the ticket
 
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Join Date: Oct 2005
Location: Sydney, Australia
Posts: 395
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I think the "twitch" factor plays a large part in the arguments.

Some people want to play games that test only their mental, not physical dexterity.

The old school adventure games like Sierra and Lucasarts, you can spend days on a certain puzzle (I know I did) and get nowhere without a walkthrough. There were very static and I'm glad that those days are over.

The newer style games like Fahrenheit are the way to go. I was glued to the game and the play mechanics complimented what was happening really well. Hopefully the developers will continue on the same path and add more variety to the gameplay.

thedigitalmonkey, if you want your game to be a success please get the player involved as much as possible. Don't let them get stuck in dead ends and give them choices or illusion of choice in which they decide the outcome. Don't make puzzles too hard, make them logical and reward the player properly. And most importantly remember that you are making a game. Make it fun to play!
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