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Old 10-06-2005, 09:46 PM   #11
Udvarnoky
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Quote:
Originally Posted by Kirk

It would be a fallacy to say that GAMEPLAY comes first in every other genre but the adventure genre. There are plenty of games that cater to other areas of game development. Graphics-whores understand this perfectly well.

Also, to say that "story" supercedes GAMEPLAY in the adventure genre is also misleading. What makes the games from the "golden days" so dang golden is the strong marriage between narrative and GAMEPLAY. In essence, the game world unfolds as you interact with it in a meaningful way (meaningful according to the mechanics of the game, of course). Story and character development are not considered more important in adventure games. Those games that push the adventuring to the side do so at the risk of making the adventure game nothing more than a novel requiring point and click in order to turn pages.

The essence of a TRUE adventure game is when narrative storytelling and player interaction with characters and environment are meticulously and purposefully intertwined. This is GAMEPLAY. To say that gameplay is, in fact, an element separate from story describes a game that is NOT an adventure game. (Or maybe it does indicate a poory designed one.)
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