What I'm seriously hoping for is that a few other talented adventure game devs will want to investigate how Fahrenheit works in terms of incorporating gameplay so deeply in the story (not necessarily the simon says sequences and the trigger mashing) - how you interact with the gameworld, your characters, and how your choices affect the conditions and details of the plot.
I would love for there to be some adventure games that explore issues of ethical choices, as well as real time artificial intelligence.
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platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien
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