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Old 09-30-2005, 06:56 PM   #42
After a brisk nap
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Join Date: Jan 2005
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Quote:
Originally Posted by BuffYoda
Lessee. Adventure game developers have a hard enough time finding publishers as it is. You wanna try convincing the Adventure Company to distribute a game whose source code and binaries are freely available all across the 'Net? Your odds of doing that are about equal to your odds of ever making more than 20k a year.
Wow, those sure are relevant arguments about an engine running on Java that uses XML as its scripting language. Clearly, the GPL is the only thing standing between this engine and widespread commercial adoption.

Absolutely every single claim you've made is directly opposite to the truth. I don't even see the point in arguing with you.

So I won't.
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