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Old 09-29-2005, 04:50 AM   #11
stuboy
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34) You can be carrying an axe, a chainsaw, a lockpick, and two pounds of gelignite, but if the princess/artefact/sidekick/villain is behind that door, you are still going to have to find the key/password/answer to the slider puzzle.
35) Post "Longest Journey" games have a better-than-even chance of featuring a good looking (but not in a conventional big-busty-blonde style) female lead who is a really strong character and saves the world by solving puzzles. She will almost certainly be a long-haired brunette with a cute-but-practical wardrobe.
36) Dream sequences form the perfect excuse to insert really wacky puzzles.
37) Your character will invariably refuse to pick up one item on the grounds that it will not be useful; but will pick up all manner of useless crap that will later prove crucial.
38) You can't die
39) "Battles" in which you cunningly defeat an enemy are unloseable, even if you abandon your character.
40) You will feed at least one animal in the course of a full length game.
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