9) A skeleton key is the most useful object in every adventure. Usually they are used for large, old-type locks.
10) Skeleton keys are always the most difficult to come by.
11) Even though it would seem more logical to just pick the *large* lock, it never even crosses the character's mind to do so.
12) The protagonist is without exception extremeyl kleptomanic. Also, without exception they stop being so after the world has been saved/the treasure found/the ghost pirate killed.
13) You never have money. And why should you have money? You can just take the stuff anyway.
14) No one let's you enter the kitchen.
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