Quote:
Originally Posted by BuffYoda
In an amateur adventure game, 'features' don't matter. They can't compete anyway on 'features' with commercial adventure games (which, in turn, can't compete with action games; it's all about budget).
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Ugh, I'm really glad most indie/amateur developers don't seem to follow this "philosophy". When I'm working on something, I'm always trying to do my best, no matter if it's commercial or "amateur", no matter if I *think* I can or cannot compete with commercial games.