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Old 09-17-2005, 02:47 AM   #60
Richard
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Join Date: Apr 2005
Posts: 322
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Quote:
Originally Posted by Ninth
And in any case, I have trouble seeing how a game of 4 hours could possibly be satisfying, no matter how good it is.
I don't. The key would be to drop plans for an epic, world-spanning quest, and look at ways to spend that time more interestingly. For example, you could do a Sherlock Holmes style game that's four hours of tight, investigative drama, or a tense spy mission, or simply episodic content that's four hours of laughing your backside off. Or a zillion other things.

Where it's going to go wrong is if people start asking 'How do we crunch games like XYZ into four hours?' instead of 'What can we do with these four hours?'
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