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Originally Posted by Steve Ince
1. A number of people feel that the price of $20 for four hours of gameplay (Bone) is a little too much. What would you feel is an acceptable amount of gameplay for $20?
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I don't really care how many hours it takes, I just want it to feel like an immersive experience. Okay, not so many hours that I sit down and finish the game in one sitting. I can usually play about 1-2 hours before I turn the game off and return to it later. So I'd say at least 3-4 solid playing sessions (not just retracing my tracks to get around an annoying puzzle or wasting my time being hopelessly stuck) seem reasonable for $20.
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2. Now that online payment and downloadable content is here to stay, how happy are you to buy your games this way in future?
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Not happy to, but willing to if it's the only option.
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3. If an alternative format (CD, say) was offered for an additional charge, would you prefer this?
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Yes. I'd also like to be able to download a high-res CD insert so I could burn the installer to a CD and have it be sort of professional looking.
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4. If you downloaded a game to play, how big would the download be before it put you off downloading it?
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I'm on cable, so I don't really care how big it is. Back when I was on dial-up I left the computer on all night downloading King's Quest 2 VGA (and it was worth it!) I'd still be willing to do that, and with cable, that means the game could be pretty huge.
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5. Does the size of the download depend on the style of the game in any way?
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Not sure I understand this question.
I'm not going to decide not to download a game I really want to play because of the download size, if that's what you mean. But even if a game's small, if it doesn't interest me I'm not going to download it at all.
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6. Have any of you downloaded and paid for games in other genres?
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No.
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7. Have any of you downloaded any "casual" games?
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Not for my own benefit.
I have downloaded a few that seemed adventury, to see if they're something I might want to cover for AG.
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8. Have you any other thoughts on downloading games?
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I prefer a physical product (it's one of the reasons I'd rather find a boxed oldie in a store rather than downloading it from an abandonware site) but if the download model allows developers to make better AGs, I'm all for it.