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Old 09-14-2005, 09:41 PM   #9
Melanie68
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Choice quotes from the review:

Quote:
2 Sep 05 So is it a brave new chapter in the lost art of interactive storytelling? An amalgam of filmmaking and gaming in a single package? Is David Cage the games industry's answer to Quentin Tarantino? Are the annual Oscars going to have to open a new category for Best Virtual Screenplay In A Non-First-Person Shooter? And will it lead to games finally being given proper, gravelly-voiced, "In a world..." trailers, red carpet opening night premieres at prestige branches of Game or HMV, and developers being hounded by paparazzi as they revel in their new-found fame and fortune by snorting huge lines of cocaine from penthouse hotel suites packed to the gills with girls and agents?
How often will you hear a cocaine reference when talking about adventure games?

Quote:
DARK DAYS
The adventure game market died a horrible death years ago, trampled to a bloody pulp in the mad rush towards FPS nirvana. If you weren't carrying an oversized gun and mowing down waves of bad guys like an '80s era Arnie in the throes of a heavy LSD-inspired panic attack, you might as well forget your chances at retail, my friends. LucasArts learnt the lesson and learnt it well, entering a grim, yet profitable era of Star Wars exploitation instead.
That seems awfully grim....

Quote:
RHYTHM METHOD
Incredibly, Cage has taken an almost unprecedented step in game character development by exploring each of the main characters' personal lives and private flaws. Hence we have playable domestic arguments, phobias about the dark and heights, tender love scenes, exploration of depression and anxiety, all interactive (even the sex!) and all running alongside the main plot. In that sense alone, Cage is pulling off his goal of creating a near-film quality emotional experience that genuinely makes you care about the fate of these people as they grow and change. A staggering achievement considering that most Hollywood scriptwriters these days seem incapable of producing anything beyond mere ciphers to tie their over-blown action sequences around. For once it seems as though games are maturing while films are going backwards. Hoorah for us!
I'll let the movie aficionados tackle that one...
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