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Old 09-07-2005, 02:44 PM   #19
neovsmatrix
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Join Date: Sep 2003
Posts: 47
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Quote:
Originally Posted by Once A Villain
Then why do they have so much story? The Myst games have plenty. Oh...whoops...I guess it would be better described as characterization (mostly through visuals) and at least in the mediums I prefer, characterization always comes before plot.

I've only really played the original Myst. Didn't care for it much. Beautiful visuals, nice sound and good puzzles. But the game lacked much interaction. I just didn't like the game. I felt the game had a lot of BACKSTORY, but as for a real plot, or a real character you can identify with, it just isn't that type of game. Which is why I don't like it much. I prefer games where I can identify with the main character, that have good plots and lots of interaction in the world.
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