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Old 08-18-2005, 11:40 PM   #74
insane_cobra
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Join Date: Jan 2004
Location: Virovitica, Croatia
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Quote:
Originally Posted by shiajun
Well, maybe you can approach violence in an aggresive yet intellectual point. Crash (well, that was the 'slightly' deranged pervesion kind of setting), Fight Club, Dogville (social and psychological violence). It's not that far fetched.
But by having your characters pose with guns (even in those "vulnerable" poses), you get your game looking just like every other action title on the market. Though maybe that was the intention, maybe it's supposed to attract more people. Whatever, I still think there are better ways to do it.
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