Thanks, funcroc.
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The game gives you an inventory in which to gather objects, but Telltale stresses that Bone won't rely on contrived inventory puzzles requiring you to combine obscure objects with one another. Instead, you'll be tasked with overcoming obstacles using the items and abilities on hand in a given situation, which will presumably make you think creatively about the game's puzzles rather than turning to the nearest FAQ for the solution.
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Yes! No more stupidly designed puzzles (and you guys know what that means, okay?)!!
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From what we've seen, Bone isn't the flashiest PC game ever made, but what it lacks in technical prowess it seems to more than make up for with expressive artwork and charming presentation.
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Right! It's the art direction that matters, with the technology helping it, not the other way around.