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Old 08-12-2005, 11:34 AM   #15
gillyruless
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Quote:
Originally Posted by Intrepid Homoludens

In all honesty, I'm actually glad that ICO doesn't give a damn about arbitrary or even historically epistemological notions of 'adventure game', lest it be strangled by those notions.
Trep, this makes no sense. I doubt that their intention was to create an innovative adventure games. Ico is wonderful not just becasue its different from the traditional AGs. It's a good game because it's designed well. Really, the way your ststement reads is just another jab at AGs that follow the traditional formula. Enough already.



Since my definition of AGs follows what's outlined in this AG article written by Marek, I do not consider Ico an adventure game.

http://www.adventuregamers.com/article/id,149

Quote:
Adventure games focus on puzzle solving within a narrative framework. There are generally few or no action elements. Other popular names for this genre of computer games are “graphic adventure” or “point-and-click adventure”.

Adventure games are not: role-playing games that involve action, team-building and points management; 3D action/adventure games such as Tomb Raider; side-scroller action games such as Mario or Rayman; puzzle games like Pandora’s Box or Tetris.
Damn, this is the second time I'm quoting this article this week.
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