What gameplay? Jus' kiddin'.
I always thought the phrase “adventure game” limited the genre. The key concept for me was to create a realistic world, and make the player a character within that world. The problem is that most game companies don’t like to “go out on a limb.” They like to produce product in proven categories. Game development sometimes is nothing more than “How about doing a Doom-type game? With a space theme? With a cop theme? Would it look better Command and Conquer style?”
There is a HUGE market for storytelling on a computer. There is NOT a huge market for games that look like games currently on the market.
Ken Williams, Dec 2003
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Look, Mr. Bubbles...!
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