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Old 07-19-2005, 08:26 AM   #429
samIamsad
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Join Date: Mar 2005
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That's what I and some others were trying to say: It's not necessarily the story itself, but how it is being told. A a lot of game designers in this genre seem to believe that the most complex and most detailed and best way to do this is in having every single NPC telling the story of its life in full-blown-detail. Even if a particular NPC is nowhere near vital to the plot and twice as boring as Joe and Jane Everyday. That's not so bad, if the dialouge is optional and the game lets you choose if you're really interested in the backstory of a character. It might give you interesting insights to the game world you're in and all. But come on. Is this necessarily good storytelling? *Warning: Loooooooooooooooooooooooooong attention span required.* There's more things than just good dialogue, no matter how good and NO MATTER WHAT STUPID GENRE. The Longest Journey and quite some others: I'm looking at you.
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Last edited by samIamsad; 07-19-2005 at 08:47 AM.
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