Quote:
Originally Posted by Intrepid Homoludens
Are you sure? Again, I bring up Half-Life. And there are the RPGs, like Deus Ex, where the exploration and character interactions during the gameplay itself help to steer you through the story.
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You didn't read me carefully enough. I said strip out all the cutscenes, and put whatever remains into narrative form. The game is an adventure game *if and only if* the resulting narrative is *worthy* of being called a story.
The narrative of HL 2 would consist of:
"Gordon Freeman then shot baddie #10029 with a rail gun, and it died."
"Gordon Freeman then shot baddie #10030 five times with a pistol, and it died."
....
punctuated by brief interludes of,
"So and so said, 'Hurry up Gordon, get in the [truck/boat/building].'"
Even including the so-called 'story' bits, the narrative would *not* be worthy of being called a story. That is, no one in the world, who is interested in reading stories, would be interested in reading such a narrative.
Contrast this with Gabriel Knight 2 or Sherlock Holmes and the Secret of the Silver Earing (for example). The difference is manifestly obvious. Half Life 2 is not an adventure game, in any shape or form.
There are a great many games that fall into the 'puzzle game' category (such as Myst), which are not adventure games, but tend to be lumped into the same category. Indeed, I would even say that because creating a genuine adventure game is hard work, many of the poorer quality 'adventure games' tend to lean toward the 'puzzle game' category.
My passion is for adventure games.