Quote:
Originally Posted by Intrepid Homoludens
![Smilie](images/smilies/smile.gif) I hope you're suggesting that just because Morrowind did a lousy job of sustaining a strong narrative construct, the general idea of introducing a sandbox approach to adventure games is bad. It can work, depending on individual concepts. Near unlimited exploration (and rewards for such) can itself contribute to the immersiveness of a game, and pending the talents of the designer and writer, can enrich the main story and even the puzzles challenges set up for the player.
|
Once again.... depending on the concept of a game.....
![Smilie](images/smilies/smile.gif)
It'll be interesting to see what 80days will be like. Morrowind (and its predecessors) is more of a fantasy world simulator, the story is merely a gimmick. That's how I feel about it anyway.
Oh, and gilly, in one section near the end of Shock2 I had to rely on a cheat myself. It's a hard game at times, a lot of people complained about the constant respawning of enemies. I couldn't do without the respawning. You never feel safe on that creepy ship and that's the whole purpose behind it.