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Old 07-01-2005, 04:27 AM   #19
Martin Gantefoehr
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I think both 'listen' and 'fans' are rather problematic terms. I like 'taking into account' and 'players' better.

Games are always created with past, present and future players in mind. Evaluating player feedback is a natural part of that.

This doesn't mean, however, that the mere execution of player demands will automatically result in great games, and that games should therefore be done by a forum commitee. Player feedback is often very contradictory, and there is only a very fine line between 'public demand' and 'smallest common denominator'.

It's probably impossible to survive in this industry with an 'ignore all feedback' mentality (Note: Which I don't really think Marek's article promotes).
I firmly believe, however, that it is also impossible to survive in it without one's own beliefs and visions, and confidence in them. Games won't be fun to play if their designers don't believe in them, don't have fun creating them, and don't have any authority to make decisions.
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