Quote:
What other things do you guys see as transferable between the different genres? I'm interested.
|
Physical object permanence. Being able to pick up and drop items in a variety of places (or even, anywhere), to store them, hide them, create obstacles, or just transfer them for later use in a different state of the game or in a different location, thereby changing the later gameplay circumstances/situations.
The objects could be picked up and re-used by the player character, other characters, or even other players (the latter actually overlaps with what was said on the multiplayer-related thread).