I think a lot of the older games had too many overlapping options. It's very annoying when you can't just 'use' a door - I mean, what else would you mean than open or close it? (I'm sure at this point someone will point out a game where you actually solved a puzzle by 'using' a door instead of opening it!!).
But I agree that a number of later games probably went too far the other way in reducing the options. Something like Grim Fandango was a reasonable compromise I think.
However, for me this hasn't watered down adventure games at all, it has just changed their interaction.
Andy.
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