Thread: Myst V Preview
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Old 06-06-2005, 04:26 AM   #13
TheTwelve
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One thing you're forgetting about the use of FMV actors in real-time 3D:

Even if you did manage, as Jake suggested, to film someone from so many angles that you could drop them into the middle of a 3D environment, walk around them, and have it look good... you still have to consider player-character interaction. Whereas a 3D model can follow you around a room with his eyes or change his behavior based on your activity... a FMV sprite... even such a complicated one, would be set on a predetermined path, looking in certain directions, gesturing at a certain point in the 3D room where you, the player, may or may not be standing.

I'm going to miss the usually great FMVs of Myst too, but the JA+ peeps need to understand that innovation involves change.
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