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Old 06-04-2005, 03:36 PM   #91
samIamsad
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Join Date: Mar 2005
Posts: 5,534
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Quote:
Originally Posted by Ninth
I mean, if you accept the fact that it's an adventure game that focuses more on the story, dialogs and characters than it does on interaction density, then I don't see what's wrong (technically) with this game. I'd even say that it couldn't be better (with the same story and gameplay orientation, that is).
If you don't want anything else like this in an adventure game:
Characters are waiting in fixed places for you to start the action, and you don't have to worry about how to treat them, because they're implemented as hotspots, not as "intelligent" human beings, I understand where you're coming from. Otherwise, I don't. That's not saying that Still Life can't be a good game without trying anything new! But there is and will be *always* room for improvements in any genre... Note: I've only played the demo so far.
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