Quote:
Originally Posted by Ninth
Moment of Silence is a technically flawed game, for example. But Still Life?
I mean, if you accept the fact that it's an adventure game that focuses more on the story, dialogs and characters than it does on interaction density, then I don't see what's wrong (technically) with this game. I'd even say that it couldn't be better (with the same story and gameplay orientation, that is).
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I dunno. I loved Syberia because it focused more on the story, dialogs, and characters. But I strongly felt it still SUCKED as a game and as an interactive experience. Also, focusing more on the story, dialogs, and characters should never be an excuse to ignore the rest of the game.