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Old 06-04-2005, 03:16 PM   #89
Ninth
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Join Date: Nov 2003
Location: Paris, France
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Quote:
Originally Posted by squarejawhero
As for this review, well, there's really not much wrong with it. Judging from comments on this board, people are fairly evenly split between ecstatic from those who really dig this style of adventure, to disappointed for various reasons. The guy sounds more concerned with the fact AG's aren't progressing, much like Trepsie, rather than dedicated to towing a line. Most of the references to the games technical problems are justified from what I've played of it.
I don't know... I'm willing to forgive a lot in an adventure game in the sense that I'll probably buy it and finish it even if it's average, but if you ask me afterwards, I'll try to be as honest as I can about its shortcomings.
Moment of Silence is a technically flawed game, for example. But Still Life?
I mean, if you accept the fact that it's an adventure game that focuses more on the story, dialogs and characters than it does on interaction density, then I don't see what's wrong (technically) with this game. I'd even say that it couldn't be better (with the same story and gameplay orientation, that is).
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