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Old 04-04-2005, 07:25 PM   #93
Intrepid Homoludens
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Join Date: Sep 2003
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Quote:
Originally Posted by crabapple
Quote:
Originally Posted by EvoG
You know its possible that our game could be considered a clone, as its true, AG gamer's know what they want, and when it comes down to it, there are really only two major types of AG's...the Lucasarts type and the Myst type.
Well, there is also the Gabriel Knight type, which is 3rd person, but not a humorous game like most of the LucasArts games were.
There are also even more 'deviant' styles of adventures. Missing/In Memoriam is one of them (with due respect to its predecessor, Majestic). In fact it could easily be its own sub-genre entirely.

Quote:
Don't lump adventure gamers into one group. They have very diverse preferences and very diverse ideas about what they want in a game. You'll never satisfy all of them. Just make your game the best you can.
This is the decided path Ragnar Tornquist took with Dreamfall. In his passion to stay true to the idea of his way of storytelling and whatever gameplay emerges from it, he was hounded by fans who refused to hear about including player controlled action bits in the game, no matter how optional. Whether or not they'll arbitrarily consider Dreamfall an adventure game anymore is not of ultimate importance as much as the idea of the story compelling the player to push him/herself further through various kinds of challenges in order to see what happens next.
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