Quote:
Originally Posted by samIamsad
Of course, it is. It's just that almost every single adventure game *feels* exactely like that: "Hey, let's just make something like those old LA games and just forget about those 15 years of technological evolution. You know.. they were soooo great." And then the devs often fail, because the games then lack creativity.
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Like I said before, they mimic the game, but they can never capture the soul. It's always been the soul that we respond to, that we fall in love with, that resonates in our hearts long after we beat the game.
And it's this soul that has migrated into Michel Ancel's
Beyond Good & Evil, and Bioware's
Knights Of The Old Republic.