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Old 03-31-2005, 02:13 PM   #222
Fienepien
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Originally Posted by Udvarnoky
Don't you think you're dumbing down the story just a tad?
Yes, a tad. But not more than a tad.

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It's like you're ignoring the fact that a lot of the game's puzzles themselves are important story elements,
Define story. Unrelated incidents and people is more like it. Which it has in common with a modern game like Syberia. I'm not critizing DOTT and I'm no fan of Syberia, but the claim that all these older adventures were story-driven or whatever term was used, is false. IMO. Let's not forget to add IMO.

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or that the "take care of the water" part is merely what's supposed to happen at the end.
Well, isn't it?

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It's just as easy to summarize BM or MOS in an equally silly way
No, you couldn't. Not without leaving out too many *relevant* stuff.

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You also mention the original game as having not much of a story. Maniac Mansion was a about an Evil Purple Meteor that crashed into the front lawn of a weird family, causing the father/husband, a mad scientist, to become brainwashed and to try to take over the world by sucking out the brains of teenagers, individually by use of a machine called the Zomb-B-Matic in his basement laboratory. When Sandy Pantz is kidnapped by Dr. Fred it's up to Sandy's boyfriend Dave Miller and the rest of his college buddies to break into the house, rescue Sandy, free Dr. Fred of his possession, and save the world.
That is a nice summary of the INTRO. Guys, lets rescue poor Sandy, and off they go.