Quote:
Originally Posted by Ninth
Yeah, yeah, I enjoyed the story too, so what? It's over-simple, full of cliches, yet funny and clever, and it's anything but deep. I think that recent games on the whole have better stories, unless you're considering atmosphere and dialogs as part of the story.
Plus I was referring to Maniac Mansion, not DOTT.
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I wasn't talking about what you personally think of the story, I was talking about the story's power to hold the player's attention and how it's maintained through the game's arc. Get that difference into your skull. Better story is subject to the individual player's judgment, but how a story is better in terms of how it is designed into the game is another matter.