Quote:
Originally Posted by Intrepid Homoludens
Your arbitrary stance seems to declare some kind of vague qualifier, based on personal opinion, of the significance of the pervasiveness of narrative for a fulfilling gaming experience.
Udvarnoky ENJOYED the story, didn't he? Surely that's some kind of testament to DOTT's power to grab the player in some way.
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Yeah, yeah, I enjoyed the story too, so what? It's over-simple, full of cliches, yet funny and clever, and it's anything but deep. I think that recent games on the whole have better stories, unless you're considering atmosphere and dialogs as part of the story.
Plus I was referring to Maniac Mansion, not DOTT.
EDIT: And whenever did I deny DOTT the power to grab anyone? It grabbed me, badly.