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Originally Posted by SoccerDude28
The first point really applies to every genre out there today. I mean look at DOOM 3. I've heard so many people refer to it as a tech demo. The second point does make lots of sense, because how much can you vary in terms of gameplay when all you can do is have 3 or 4 actions to drive a static story. But for most of the people here, those were the kinds of games that made us fall in love with adventures in the first place.
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Which is fine, but doesn't make sense as a rule written in stone that keeps the genre from progressing and diversifying, IMO.