I have twice seriously investigated AGS, and both times was nearly converted, but both times chose to use/stay with Sludge.
First let me say that I am highly impressed with AGS. If you want to make a game quickly and easily, you can't beat AGS.
However...
I choose Sludge because I am making a very big game (several thousand rooms - though so far it only has a few hundred - I am only a couple of years into it). Sludge for me has the following advantages:
1. Speed at high resolutions, as others have noted.
2. Flexibility - I did not like some of the ways that AGS does things. That is just a personal preference - I think AGS is great. But Sludge basically gives you a blank sheet to work with.I like that.
3. Limits. Sludge allows 65,500 of anything (objects, strings, etc.) In my game I will be pushing against that limit in the strings department, and possibly in the functions department as well. Both times I checked, AGS had much lower limits, so it just wasn't an option for a very big game.
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