I three agree!
Somewhat. I enjoyed Cirque de Zale, especially the main character. It didn't have much of a story, but the puzzles did (sort of) tie into it, because most of the puzzles involved helping people so they'd join your troupe (and gathering the troupe is basically the story
). But I didn't much care about his troupe or gathering them, so that must be why those puzzles had such little impact on you or me. Actually, what bothered me more was the fact that they were so easy! I usually don't feel an adventure game is successful if it doesn't at least once lead me to the guilty pleasure of peeking into a walkthrough.