Thread: Discworld
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Old 10-21-2003, 01:16 AM   #4
Becky
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Join Date: Sep 2003
Location: Stony Brook, New York
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Superficially, Discworld Noir is like Grim Fandango. Noir atmosphere. Locations in a bars and a casino. Obvious echos of Casblanca. Quirky characters. A character who functions as the Grim Reaper. Tongue-in-cheek humor.

I thought the games were similar at first.

Once you've played partway through Noir though you realize that the games are really not much alike. Grim's locations are far more varied. Although there are some great one-liners, snappy one-liners are only a part of the mix. Grim is also more linear. Grim has a wider variety of puzzles. Grim takes you on a wide-ranging quest.

Noir takes place entirely within one map (the city of Ankh-Morpork). It has many more references to popular culture. It has much more dialogue. Snappy one-liners are constant. Noir is non-linear to the extent that you are often unsure what to do next. Almost all the puzzles are pixel-hunts or inventory/notebook based. Noir asks you to solve a mystery. Then a mystery within the mystery. Then a mystery within the mystery within the mystery.

Whereas Grim is a journey, Noir is an investigation, peeling back layer after layer.

They do each have a particular brilliantly funny over-the-top sequence. Grim -- during the strip search. Noir -- the conversation with the creature in the sewer.

Last edited by Becky; 10-21-2003 at 03:13 AM.
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