Thread: Chat RPGs
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Old 03-05-2005, 01:22 PM   #19
Jazhara7
Ale! And keep 'em coming!
 
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Join Date: Oct 2004
Location: Beyond the Pattern of Reality...or Germany
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Quote:
Originally Posted by Crunchy in milk
How old do people in this world live? 28 just seems a little long in the tooth for an amateur rogue with little pick pocketing experience to get sponsorship in a guild. You wouldn't really be suited to working a market, and be a little old for B&E training. Coming from a small village I doubt you've much experience running the thieves highway for example. If the town was large enough you might be able to put feminine charms to work wooing young, gullible merchants to private interludes and stealing their clobber but you wouldn't be able to work that scheme for very long in one place. It would probably be easier to collect information for the guild, set yourself up as a local constable's regular bit on the side or as a serving girl in an important household. What sort of merchant was Pappa? Your talent may lie in the seedier side of that field, arid regions tend to be big on gems. If he was a wine merchant your own knowledge of it could help when masquerading as someone of a higher class.

Well, it isn't really a guild. It is just the court of the Rogue. She doesn't know that the Inn is the Headquarters of the Rogue. She has been travelling a lot, and done some pickpocketing on those travels, too.

But I'll take your advice into consideration. Thank you.

Here is some text from Steelsings:

Quote:
Originally Posted by Steelsings
Being a member of the Rogue is highly illegal. It is a capital offence to have any affiliation whatsoever with the Rogue (you get hung if your caught, sometimes without a trial). This is because, basically everyone in the Rogue is a criminal, and the main aim of the Rogue is to make as much money as possible (as a group) illegally. The reason the group exists is for the added safety of running as a pack. As "payment" for this safety however, the King/Queen of the Rogue will extract his or her share of loot from each member (exactly 10% i.e. one tenth).
Quote:
Originally Posted by Steelsings
The Rogue, by nature, is not an extremely rigid-structured sort of thing. There is thus no real set application process. If your character is relatively educated regarding Roguely affairs, they likely know that Asreena is queen, and may know that Wulf is second. If a character knows this, they also know the password" - a reference to "Cold ale" in conjunction with the theives' sign. If a character has yet to be initiated into the Rogue, they likely know none of this, and thus would only have rumors regarding the Divine Realms Inn to go on. They could then simply ask around, but be warned that this will rouse suspicions from a naturally-paranoid group of Rogues. Either way, they'll likely get to talk to Asreena in the end, and she, along with officers, will be the one to make decisions regarding entry.

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