Quote:
Originally Posted by Fienepien
The puzzles in Discworld 1 had a lovely logic of their own. In a sense, they made perfect sense. (Afterwards, when I'd consulted a walkthrough.)
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Discworld could have been hard, but not frustrating, if it had given you more nudges in the right direction (instead of "That doesn't work"). Also, you had like 20-30 inventory items with you all the time and a billion places to visit - with smaller places and less items at once, the puzzles wouldn't have been as bad as they were, either.
But as it was, the game was rather insane. I managed to finish around 1 1/2 acts on my own, then I broke down and bought a walkthrough - something I'd never done before.