Thread: Gumshoe Online
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Old 02-11-2005, 10:26 AM   #20
fov
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Quote:
Originally Posted by RLacey
But surely if a game is divided into chapters then it could be like film scenes (or even levels from, say, an FPS) - they can be played one at a time (ie. in 10-30 minute sessions), and yet there's still an overarching story. I'm not quite sure how an ongoing narrative and a game played in small chunks need be mutually exclusive...
Except that, by its very nature, a *good* story is one that makes you want to keep reading (or playing). In a good novel, the last page of the chapter leaves you hanging so you want to start the next chapter and find out what happens next. I think what you say about self-contained chunks makes sense in theory, but in practice, any game that's unintersting enough at the end of the chapter that you don't want/need to keep playing doesn't sound like it's building to a climax very effectively.

-emily
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