Quote:
Originally Posted by Jackal
Seriously, there seems to me to be a gap there that can only be bridged by wishful thinking. An adventure game really CAN'T be played in 10-30 minute blocks (by virtue of having an ongoing narrative), which changes the very nature of a casual game.
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But surely if a game is divided into chapters then it could be like film scenes (or even levels from, say, an FPS) - they can be played one at a time (ie. in 10-30 minute sessions), and yet there's still an overarching story. I'm not quite sure how an ongoing narrative and a game played in small chunks need be mutually exclusive...