Quote:
Originally Posted by remixor
I'd like to know what you consider a good game, in very general terms. Do you consider games a primarily narrative form? That's the only reason I can think of that you'd consider something like SimCity a "tech demo" (a description I find pretty absurd). Or, I don't know, maybe you mean a good game should have a blend of gameplay or something? You're being incredibly vague.
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I don't know if this is what mag is getting at, but a number of game designers and game design theorists (including, I seem to remember, Sid Meier) feel that a real game needs to be goal driven. In some way, it needs to be winnable. They call games like SimCity, The Sims, and (I assume) most MMORPGs "toys".
It's not really a criticism that applies to Miyamoto's games, though. (In fact, it doesn't need to be a criticism at all, just a technical classification.)