Jake: yes, it's entirely contextual. It's not like Zelda jumping. You don't have to aim. It's like any other adventure game. You don't actually expect to have to aim the key into the lock. No, you just tell the guy to put it in the lock and turn it, and he does. Same with BS3.
And yeah, Fate of Atlantis really is incredible. I busted it out a couple weeks ago and was blown away again. I made sure to play it totally objectively, too. I played that game when the talkie version had just come out, so I wanted to make sure I didn't have that nostalgia filter. Hell, no. That game rules.
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Chris "News Editor" Remo
Some sort of Writer or Editor or Something, Idle Thumbs
"Some comparisons are a little less obvious. I always think of Grim Fandango as Casablanca on acid." - Will Wright
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