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Walkthrough for Legend Of Kyrandia: Book 3 - Malcolm’s Revenge (Fables & Fiends) | Part 1/2

LEGEND OF KYRANDIA:  BOOK 3

MALCOLM’S REVENGE - NEUTRAL PATH

WALKTHROUGH - PART 1

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KYRANDIA

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INTRO

Watch the intro, as we learn about your troubled childhood growing up, your evil deeds when you killed the King & Queen, and finally, as you were turned into stone.  But as fate would have it… a bolt of lightning has released you from your stoney prison.  You’re free, Malcolm.  And now, we can finally hear YOUR side of the story! 

CASTLE DUMP

Don’t mess with the squirrel!  Search the dump for BROKEN FLASK, EMPTY FLASK, 2 NAILS, BRANDON’S SHOE.  If necessary, leave the screen, then return.  Leave any other items you find on the ground for now - you can easily come back for them later, if you like.  You only have 10 Inventory Slots, so space is precious!  When you’re ready, go left to Castle Gate. 

CASTLE GATE

The gate is locked, and you can’t get into the castle.  Go down to Bluff.  

BLUFF

Ignore the purple Transporter Machine for now.  Walk left to the Crossroads. 

CROSSROADS

Look at the yellow flowers, and try to pick one - it will run away.  Now use BROKEN FLASK to cut the yellow flowers, and acquire a MONKEY JUMPER FLOWER.  Do this twice, so you have 2 MONKEY JUMPER FLOWERS.  If necessary, leave the screen, then return.  Remember to pick up the BROKEN FLASK again.  Walk left to Pegasus Landing. 

PEGASUS LANDING

Watch, as Zanthia arrives.  Talk to her if you like - she’s going to report your escape to King Brandon.  Walk right, back to Crossroads. 

CROSSROADS

Walk up to the Graveyard. 

GRAVEYARD

Set your Mood-Meter to ‘Nice’.  Click on Katherine’s grave - you are told to place 2 flowers on the grave.  So place both MONKEY JUMPER FLOWERS on the grave.  Queen Katherine’s ghost appears.  Talk to her a few times, and explain your side of the story - you didn’t kill her, it was the enchanted knife.  When you’re ready, walk right to Crossroads. 

CROSSROADS

Walk right to Bluff. 

BLUFF

Climb into the purple Transporter Machine.  You end up in Town Square. 

TOWN SQUARE

Look at building on the right, with the white door.  It has a huge padlock.  Use NAIL on the padlock to pick the lock.  Now enter the building. 

TOY FACTORY

Explore the factory.  Ignore the hole in the floor for now.  Go through door in the  back wall, into your apartment. 

MALCOLM’S APARTMENT

Explore your apartment.  Search the chest of drawers, and take NUT-ON-A-STRING from the pink drawer.  Attach BENT NAIL to NUT-ON-A-STRING, so you get BENT-NAIL-ON-A-STRING.  Click twice on the purple photo album, and flick through the pages to reminisce about your past.  Search under the bed, and take your JESTER’S STAFF.  Put it in it’s rightful place on your Inventory Bar.  When you’re ready, leave your apartment. 

TOY FACTORY

Jump down the hole in the floor, into the cellar. 

TOY FACTORY - CELLAR

Nothing much you can do down here.  Head through the door at top of the stairs, into the Town Hall. 

TOWN HALL

Look at the Voice Of Reason statue in middle of the room.  Now walk right to the Town Square. 

TOWN SQUARE

You’re back in the Town Square.  Walk right to City Limits. 

CITY LIMITS

You trip over a log of FIREWOOD here.  Pick up 2 FIREWOOD LOGS.  Walk down to Town Arena. 

TOWN ARENA

Walk left to Outskirts Of Town. 

OUTSKIRTS OF TOWN

SAVE YOUR GAME HERE.  Talk to the Mime if you like - but not too much, or he’ll ‘shoot’ you.  Now look at the Payment Box on the fence.  This is the entrance to the Public Baths.  Set your Mood-Meter to ‘Lying’, then use BENT-NAIL-ON-A-STRING with the Payment Box.  You manage to undo the latch, and enter the Public Baths. 

PUBLIC BATHS

The Bath Attendant recognises you as Malcolm the evil jester, but your lies convince him that you’re not really Malcolm.  Notice the Baths building - it’s shaped like a giant teapot.  Try to take the clothes from the window, but the Bath Attendant stops you.  Now look at the Temperature Control Dial on the tree, and adjust the Temperature Control Dial a few times, so the water is boiling hot.  Everyone jumps out of the building.  While the Bath Attendant has his back to you, take LEATHER JERKIN from the window.  Walk left to leave the Public Baths. 

OUTSKIRTS OF TOWN

Walk left to Bluff. 

BLUFF

Climb into the purple Transporter Machine.  You teleport to the Town Square. 

TOWN SQUARE

Enter the Toy Factory, with the white door. 

TOY FACTORY

Click on the giant toy machine, and click on the giant red book.  A blueprint for a toy soldier should float out of the book.  Throw the FIREWOOD LOG into the toy machine, then press green button on the right.  The toy machine will whirr for a while, then spit out a TOY SOLDIER.  Pick up the TOY SOLDIER.  Now look at the 2 levers on the toy machine - set the left lever to up, and the right lever to down.  Click on the giant red book, and see a blueprint for a toy horse.  Throw FIREWOOD LOG into the toy machine, then press green button on the right.  The toy machine will spit out a TOY HORSE.  Pick up the TOY HORSE.  Lastly, set the left lever to down, and the right lever to up.  Click on the giant red book, and see a blueprint for a ball.  Throw BRANDON’S SHOE into the toy machine, then press green button on the right.  The toy machine will spit out a LEATHER BALL.  Pick up the LEATHER BALL.  Now leave the factory. 

TOWN SQUARE

Climb into the purple Transporter Machine, and teleport to Bluff. 

BLUFF

Go left to Crossroads. 

CROSSROADS

Hopefully, the foreign kid is here.  If he’s not, simply leave the screen, then return.  When you see the kid, SAVE YOUR GAME HERE.  Now talk to the kid.  You have no idea what he’s saying, but notice he has a FISH CREAM SANDWICH in his hand.  Give him one of toys (BALL, ROCKING HORSE, TOY SOLDIER) you made at the toy factory.  If he likes the toy, he’ll grab it, and run off, leaving his FISH CREAM SANDWICH BEHIND.  Pick up FISH CREAM SANDWICH.  If he doesn’t like the toy, simply offer him another toy.  After you get the FISH CREAM SANDWICH, make sure you pick up any toys that are lying on the ground.  When you’re ready, go down to the Dock. 

DOCK

Look at the boat - that could be your way off this lousy island.  Talk to the dog.  He tells you that you can only board his boat if you’re a member of the circus troupe.  Okay, you’ll have to convince him you’re with the circus.  Use your BENT-NAIL-ON-A-STRING with the sea, and pick up the EEL.  Repeat this, so you have 2 EELS.  Now walk right to Crossroads. 

CROSSROADS

Walk right to Bluff. 

BLUFF

Walk down to Outskirts Of Town. 

OUTSKIRTS OF TOWN

The Mime is still here.  Wait until he’s got his back to you, then place an EEL into his hood.  He’ll head off into the Public Baths for a shower.  Make sure your Mood-Meter is set to ‘Lying’, then use your BENT-NAIL-ON-A-STRING with the Payment Box, and follow him into the Public Baths. 

PUBLIC BATHS

Try to take the MIME OUTIFT from the window, but the Bath Attendant will stop you.  Remember your trick from the last time.  Adjust the Temperature Control Dial, so the water is boiling hot.  As before, everyone will jump out of the shower.  While the Bath Attendant has his back to you, take MIME OUTFIT from the window.  Now leave the Public Baths. 

OUTSKIRTS OF TOWN

Click the MIME OUTFIT on yourself, to wear it.  You make a great Mime, Malcolm, hee hee.  Walk left to Bluff. 

BLUFF

Walk left to Crossroads. 

CROSSROADS

Walk down to Dock. 

DOCK

Give your FISH CREAM SANDWICH to the dog.  You automatically board the ship. 

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THE ISLE OF CATS

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THE ALTAR OF CATS

SAVE YOUR GAME HERE.  Set your Mood-Meter to ‘Nice’.  Talk to the cat (pulling the cart) a few times, and she’ll tell you to find Fluffy, who is leading a revolution against dogs.  Click on the dog (riding the cart) a few times, and he’ll tell you that he is selling sesame.  Now click on the cart, and you’ll get a ride to Dog Fort.  If you end up at North Beach, simply click on the cart again. 

DOG FORT

If you start scratching, simply pluck a FLEA off yourself.  Also, jump into puddles whenever possible, as that will deal with your fleas as well.  Talk to Duke, the dog leaning against the stone, a few times.  He has no problem with exploiting the poor cats!  Pick up MACHETE from the ground.  Take some SESAME SEEDS from the crate near the fence.  When you’re ready, go left into the jungle. 

MYSTERIOUS JUNGLE

SAVE YOUR GAME HERE.  Now you have to hack your way through the jungle.  Use your MACHETE to hack all the bushes in each screen.  Also use your MACHETE to kill blue snakes, when you see them.  Pick up any BONES when you see them.  Now get through this jungle maze like so. 

         -        Hack bushes and pick up 2 BONES.

         -        Go left to next screen. 

         -        Hack bushes and pick up BONE

         -        Walk left to the next screen. 

         -        Hack bushes and pick up 2 BONES

         -        Walk up to the next screen.

         -        Set your Mood-Meter is set to Lying.

         -        Talk to Fluffy the cat, and tell him you‘re in the Revolution.  

         -        He’ll give you LEATHER MOUSE.

         -        Walk left to the next screen. 

         -        Hack bushes and go up to next screen.

         -        Again, hack bushes and go up to next screen. 

         -        You should be back at the Dog Fort now. 

DOG FORT

If necessary, go through the jungle again.  By the end of it, you should have 6 BONES.  Now SAVE YOUR GAME HERE.  Give a BONE to Duke, the dog leaning against the rock.  He’ll take it, and bury it in the ground, uncovering a GEM.  Pick up the GEM.  Now repeat until you have 6 GEMS.  Set your Mood-Meter to ‘Nice‘, and click on the cart to hitch a ride to North Beach. 

NORTH BEACH

Talk to each of the 3 pirates, and talk to Captain Jean Claude, to ask about chartering his boat, so you can launch an attack on Kyrandia.  He agrees to let you use his boat, if you can show him some magic.  You can’t do that yet.  Set your Mood-Meter to ‘Nice’, and click on the cart to hitch a ride to Altar Of The Cats. 

THE ALTAR OF CATS

SAVE YOUR GAME HERE.  Now you need to click each GEM on the altar, to find out which element they represent. 

         -        RUBY represents Fire

         -        EMERALD represents Wind

         -        DIAMOND represents Moon

         -        TOPAZ represents Sun

         -        SAPPHIRE represents Thunder

         -        AMETHYST represents Rain

Walk left to Colossus Ruins. 

COLOSSUS RUINS

There are 3 huge stone ball statues here.  Walk right to the next screen. 

There’s 3 more stone ball statues here.  Use the LEATHER MOUSE on one of the stone ball statues.  Wow, the statues have turned into cat statues.  Now each gem has to be placed in the correct cat statue.  Let’s number the cat statues 1-6, from left to right.  After some trial & error, the gems must be places like this. 

         -        Cat 1          DIAMOND

         -        Cat 2          TOPAZ

         -        Cat 3          AMETHYST

         -        Cat 4          EMERALD

         -        Cat 5          SAPPHIRE

         -        Cat 6          RUBY

After all 6 GEMS are placed correctly, the cat statues will combine their magic to create a CRYSTAL MOUSE.  Pick up the CRYSTAL MOUSE.  Walk left to The Altar Of Cats. 

THE ALTAR OF CATS

One of the cats is taking a nap on the altar.  Try and talk to her if you like, but she’d rather sleep.  In fact, all the cats are on strike now, and refuse to pull any more carts.  Walk right to Mysterious Jungle. 

MYSTIOUS JUNGLE

Now you have to find your own way through the jungle, since the cats won’t help you any more.  Head up 3 screens, until you reach North Beach. 

NORTH BEACH

Talk to the pirate with the red & white striped t-shirt, and use CRYSTAL MOUSE on him.  He turns into a mouse!  Captain Jean Claude is impressed with your display of magic, and agrees to take you back to Kyrandia (after all the trouble you went through to escape from Kyrandia, not sure why you would want to return there!). 

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KYRANDIA

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KYRANDIA GATE

Captain Jean Claude has set you up!  King Brandon, Kallak and Herman are waiting for you, ready to banish you to The Ends Of The Earth.  They pay Captain Jean Claude to take you there. 

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THE ENDS OF THE EARTH

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TOP OF THE  WATERFALL

Captain Jean Claude dumps you here, and leaves you with only 3 COINS to your name.  SAVE YOUR GAME HERE.  There are 2 vending machines here.  Use COIN in machine on the left, and pick up the INSURANCE POLICY SCROLL.  Now look at vending machine on the right, and notice you can select what to buy, by pressing the buttons.  Press the 3rd button, use COIN in the machine, and pick up UMBRELLA.  Press the 3rd button, use COIN in the machine, and pick up the POOL TOY.  Now jump into the barrel on the left, and ride down to Under The End. 

UNDER THE END

Look at the ‘No Pool Toys’ sign.  Ha!  As if that would stop you!  Use POOL TOY on yourself, then use the PUMP on the yellow flower.  Jump onto the flower, and you end up on the other side of the water fall.  Walk left into cave.  After a while, you’ll automatically leave the cave.  Now jump down the waterfall, to Further Down. 

FURTHER DOWN

Use PUMP on yourself to remove the POOL TOY.  Notice the hook sticking out from the waterfall.  Use UMBRELLA on the hook to jump over to the other side.  Now use UMBRELLA on yourself, then click on lower left corner of the rock, to float down to Way Down. 

WAY DOWN

Enter the cave on the left.  After a while, you’ll automatically leave the cave.  Click on lower left corner of the rock, to jump down to Way, Way Down. 

WAY, WAY DOWN

Enter the cave.  You take a rollercoaster ride to The Fish Court. 

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LIMBO

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THE FISH COURT

You end up in a bizarre room, with a collar on your next, and a very demanding fish-queen.  She informs you that you are the latest member of her harem, and you will come when she calls!  She lets you explore for a while, so she can take a nap.  You automatically walk right to Fish World. 

FISH WORLD

Pick up GOLD KEY from the ground.  Try and walk right to the next screen, but you are summoned back to The Fish Court.  

THE FISH COURT

The Queen wants to play Noughts & Crosses with you.  And since she is the Queen, she will go first.  You are playing as the blue ‘Noughts’.  You easily win the game.  But it seems as though the Queen is not happy about that, and demands another game.  Maybe if you lost the game, she would let you explore for a while?  Set your Mood-Meter to ‘Lying’, and deliberately lose the game.  Talk to her a few times, and tell her what a good player she is.  She lets you go now, and you automatically go right to Fish World. 

FISH WORLD

Walk right to The Fish World Dump. 

THE FISH WORLD DUMP

Pick up LEFT SOCK from next to the fence.  Talk to Buddy the Batfish.  He buys & sells junk.  Talk to him again, then pick up the GOLD COIN.  Walk left, back to Fish World. 

FISH WORLD

Take the upper-left path to Perch University. 

PERCH UNIVERSITY

Use your JESTER’S STAFF to tickle one of the fish, and while the teacher isn’t looking, steal APPLE from his desk.  Walk left to Fish World. 

FISH WORLD

You’re in a different part of the screen now.  Click on the top end of the water slide, then pull the lever to begin your ride.  You end up in The Fish World Dump. 

THE FISH WORLD DUMP

Pick up as much junk as you can, before Buddy the Batfish tells you get down.  Try to find a NEWSPAPER, and keep it safe, since you will need it later.  Sell him all the junk you managed to get.  Keep searching Limbo, and selling junk to Buddy, until you have 6 GOLD COINS.  Now make your way to the Fish World screen with the cannon. 

FISH WORLD

SAVE YOUR GAME HERE.  Talk to Ed, and pay him 5 GOLD COINS.  He’ll give you a ride to the Underworld. 

DOOR TO THE UNDERWORLD

Set your Mood-Meter to ‘Nice’.  Talk to the man standing in line.  Talk to Elvis, who’s sitting at the table.  Talk to the woman at the table, and keep talking to her, until she tells you how to perform a Royal Séance.  You’re summoned back to The Fish Court, for another game of Noughts & Crosses with the Queen. 

THE FISH COURT

Set your Mood-Meter to ‘Lying’.  Remember to loose the game to her, then tell her how wonderful she is.  Now make sure you have a NEWSPAPER and a GOLD COIN at this point.  If you don’t, explore Limbo, sell junk to Buddy, then return here.  When you’re ready, SAVE YOUR GAME HERE.  Set your Mood-Meter to ‘Nice’.  Talk to the Queen a few times, who will challenge you to another game of Noughts & Crosses.  Wait until there are 7 characters on the board (as per the instructions you learned in the Underworld).  Now place NEWSPAPER on the floor, and place GOLD COIN onto the NEWSPAPER.  The ghost of the old King is resurrected, and chases away the Queen.  This means, you’re free, Malcolm.  Pick up NEWSPAPER and GOLD COIN, and walk right to Fish World. 

FISH WORLD

Take upper-left path to Perch University. 

PERCH UNIVERSITY

Walk left to Fish World. 

FISH WORLD

You’re in the upper part of Fish World again.  Set your Mood-Meter to ‘Normal‘, then talk to Ed.  You demand a refund for your trip to the Underworld.  Ed will let you take another ride for only 1 GOLD COIN.  So give him your GOLD COIN, and he’ll send you back to the Underworld. 

DOOR TO THE UNDERWORLD

Set your Mood-Meter to ‘Nice’.  Talk to the man standing in line a few times, and he’ll let you go in front of him.  Talk to the woman sitting at the table, and she’ll send you straight through to the Lobby. 

LOBBY

Talk to the ‘Welcome Woman’ a few times, until she removes the collar from your neck.  You learn that it’s been 2 years since you were dumped at The Ends Of The Earth.  That’s 2 years since you were last in Kyrandia.  Talk to the Australian tennis couple a few times.  Talk to the surfer-dude a few times.  The ‘Welcome Woman’ returns, and tells you that there’s a problem with your paperwork, and you’ll have to return to the surface.  She gives you back that blasted COLLAR, then sends you to the Boondocks. 

BOONDOCKS

Click on the Boondocks machine, and you dig your way back up to Kyrandia. 

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KYRANDIA

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CROSSROADS

Well, here you are, back in Kyrandia.  Except now, you have a Good & Bad conscious, who will guide your actions from now on.  SAVE YOUR GAME HERE, and choose if you want to be Good (Stewart), Evil (Gunthar), or Neutral (Stewart & Gunthar).  Here’s how each path plays out. 

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         GOOD CONSCIOUS (STEWART)

         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

         CROSSROADS

         Walk right to The Bluff. 

         THE BLUFF

         Walk up to The Castle Gate. 

         THE CASTLE GATE

         Enter the castle. 

         THE CASTLE FOYER

         Hmm, things have changed in Kyrandia.  King Brandon,

         and Kallak, have been turned into mice, and the pirates have

         taken over.  Talk to the pirate in the red & white striped t-shirt

         a few times, until he turns you into a mouse, and locks you up

         in The Temporary Jail. 

         THE TEMPORARY JAIL

         Talk to the 3 mice in the stocks.  Now use your JESTER’S

         STAFF to tickle the mouse nearest to you.  Repeat this, and

         the mouse will laugh so hard, he’ll knock a NAIL loose from the

         stocks.  Pick up NAIL, and use it on your chains to free yourself.

         Now use NAIL on the padlock of the stocks, to free the mice. 

         Pick up SESAME SEEDS, FLASK OF WATER, and EEL

         Combine SESAME SEEDS with the EEL to get FERTILIZED

         SEEDS.  Now place FERTILIZED SEEDS on the door, then

         water them with FLASK OF WATER.  Make sure you keep the

         EMPTY FLASK.  You and the 3 mice make your escape. 

         DOWNTOWN KYRANDIA

         Zanthia gives you some cheese, which turns you back into

         your normal self.  Walk right to City Limits. 

         CITY LIMITS

         Pick up a FIREWOOD LOG.  Walk down to The Arena. 

         THE ARENA

         Walk left 2 screens to The Bluff. 

         THE BLUFF

         Walk up to The Castle Gate. 

         THE CASTLE GATE

         Enter the castle. 

         THE CASTLE FOYER

         Talk to the pirate with red & white striped t-shirt again. 

         Keep talking to him, until he asks you for 6 GEMS as ransom

         for King Brandon and Kallak.  Walk left to leave the castle. 

         THE CASTLE GATE

         Walk down 2 screens to Outskirts Of Town. 

         OUTSKIRTS OF TOWN

         Walk right 2 screens to City Limits. 

         CITY LIMITS

         Walk left to Downtown Kyrandia. 

         DOWNTOWN KYRANDIA

         Enter the Toy Factory. 

         TOY FACTORY

         Look at the toy machine - set the left lever to Up, and the

         right lever to Down.  Click on the giant red book, and see the

         blueprint for the ROCKING HORSE float around.  Throw

         FIREWOOD LOG into the toy machine, then press green

         button on the right.  The toy machine will spit out a

         ROCKING HORSE - pick up the ROCKING HORSE.  Jump

         down hole in the floor, into The Cellar. 

         THE CELLAR

         Go through the door at top of the stairs, into The Old Town Hall. 

         THE OLD TOWN HALL

         Zanthia is busy working here.  Talk to her a few times, until

         she mentions ‘Essence Of Horse’.  Throw ROCKING

         HORSE into her cauldron.  Now use your EMPTY FLASK

         with the cauldron to get some PEGASUS POTION.  Go

         back down stairs on the left, into The Cellar. 

         THE CELLAR

         Climb up through sewer pipe on the right, and return to The

         Toy Factory. 

         THE TOY FACTORY

         Walk left to Downtown Kyrandia. 

         DOWNTOWN KYRANDIA

         Walk right to City Limits. 

         CITY LIMITS

         Walk down to The Arena. 

         THE ARENA

         Walk left 4 screens to The Pegasus Landing. 

         THE PEGASUS LANDING

         Stand on the Landing Site, and drink the PEGASUS POTION

         You turn into Pegasus, and fly back to Isle Of The Cats. 

         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

         ISLE OF THE CATS

         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

         NORTH BEACH

         SAVE YOUR GAME HERE.  Pick up MACHETE.  Now find

         your way through the jungle, using the following directions. 

         Remember to hack bushes, and kill blue snakes. 

                  -        Walk left 2 screens

                  -        Walk right 1 screen

         You’ve arrived at the Dog Fort. 

         THE OLD DOG FORT

         SAVE YOUR GAME HERE.  Find your way through the

         jungle using the following directions. 

                  -        Walk left 2 screens

                  -        Walk up 1 screen

         Talk to Fluffy.  He’s still leading the rebellion, but this time,

         the fight is against his fellow cats.  He’ll give you a

         CHEESE-MAKER.  Now walk right to The Altar Of Cats. 

         THE ALTAR OF CATS

         Walk left to The Cat Colossi. 

         THE CAT COLOSSI

         Use CHEESE-MAKER on yourself, and pick up the CHEESE

         Use the CHEESE on the mouse statue in centre of the circle. 

         The 6 cat statues will change back into stone balls.  Pick up

         all 6 GEMS, then walk left to The Altar Of Cats.  Walk right,

         into the Mysterious Jungle. 

         MYSTERIOUS JUNGLE

         Talk to Fluffy, and ask how to get back to Kyrandia.  He’ll give

         you an EMPTY CAN OF TUNA.  Use EMPTY CAN OF TUNA

         on yourself, and you return to Kyrandia. 

         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

         KYRANDIA

         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

         THE CROSSROADS

         You need to make your way back to the castle, Malcolm.  Go

         right to The Bluff. 

         THE BLUFF

         Head up to The Castle Gate. 

         THE CASTLE GATE

         Walk right to The Dump. 

         THE DUMP

         Pick up COLLAR, then walk left to The Castle Gate. 

         THE CASTLE GATE

         Enter the castle. 

         THE CASTLE FOYER

         Talk to the pirate with the red & white striped t-shirt.  Give

         him a GEM (doesn’t matter which one), and he’ll call Captain

         Jean Claude down.  Give COLLAR to Captain Jean Claude,

         and he‘ll be summoned to play Noughts & Crosses with the

         Fish-Queen, down in Limbo.  Without their Captain, the rest of

         the pirates flee in terror.  Talk to King Brandon and Kallak, then

         go left to leave the castle. 

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Continued In Legend Of Kyrandia Book 3:  Part 2

Credit

This Walkthrough was written by Freaky Hobbit. 

 
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