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Walkthrough for Kathy Rain: A Detective is Born

KATHY RAIN:  A DETECTIVE IS BORN

WALKTHROUGH

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DAY 1

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DORM ROOM

Your story begins in your dorm room, when you learn that your Granddad, Joseph Rain, has passed away.  Choose any dialogue option for your dorm room mate, Eileen. 

Eileen’s alarm clock wakes you up the next morning.  Look at alarm clock, and turn off alarm clock.  You have a long day ahead of you, if you want to make it back to your home town of Conwell Springs for your Granddad’s funeral.  Explore the room.  When you’re ready, leave the room. 

 

ROAD MAP

Travel to the Cemetery. 

 

CEMETERY

You’ve arrived at your home town.  Walk left to join the funeral procession.  When funeral is over, talk to Mrs Rain, your Gran.  When conversation is over, walk right a few steps, and talk to the priest.  Choose any dialogue option with him.  He gives you a CHURCH BROCHURE.  When conversation is over, leave the cemetery. 

 

ROAD MAP

Travel to the Rain Residence. 

 

RAIN RESIDENCE

Explore the hallway, and look at everything.  When you’re ready, head through to the living room. 

Talk to your Gran.  We learn that your dad disappeared many years ago, and your mum has been committed to an asylum.  Work through all the dialogue with your Gran.  Show her the CHURCH BROCHURE.  When conversation is over, explore the room.  Look at miniature plane on top of the bookshelf.  Look at sideboard.  When you’re ready, leave the room. 

In the hallway, take a moment to examine all your Inventory items.  When you’re ready, leave the house. 

 

ROAD MAP

Travel to the Sheriff’s Station. 

 

SHERIFF’S STATION

Explore the room.  Talk to the young cop, Lenny Marks, and work through the dialogue.  Show him the CHURCH BROCHURE.  Now walk right into the Sheriff’s office. 

Explore the Sheriff’s office.  Talk to the Sheriff and work through the dialogue.  Show him the CHURCH BROCHURE.  When conversation is over, leave the office. 

Talk to Lenny again, and ask about the Police Report.  Unfortunately, his hands are tied, and he can’t let you see the report.  Looks like you’ll have to take matters into your own hands.  Go through double doors on the left, into the cells area. 

Look at empty jail cell.  Look at mop on the floor.  Look at Bulletin Board above the desk.  Turn of small TV on the desk.  Look at Evidence Lockers on the right.  Now talk to the Bum, and work through all the dialogue with him.  Ask him why he was arrested, then ask him to distract Lenny.  When you’re ready, leave the cells area. 

Back at the front desk, the Bum keeps his words, and distracts Lenny.  While Lenny is gone, search files behind the desk, and take the POLICE REPORT (GRANDPA) on your Granddad, Joseph Rain.  Scroll down to read all of it.  You learn that your Granddad was found with a small tape recorder, and it’s now being kept in Evidence Locker 5.  You automatically search Lenny’s desk for the LOCKER KEY to Evidence Locker 5.  When Lenny returns, head through double doors on the left, back up to the cells area. 

In the cells area, walk right a few steps, and use LOCKER KEY with the Evidence Lockers.  You take the DICTAPHONE from the Evidence Locker.  Look at DICTAPHONE, and play the DICTAPHONE to hear the message from your Grandpa about the ‘perfect bouquet’.  Now remove the tape from DICTAPHONE, to get the MICRO CASSETTE (INVESTIGATION).  Leave the cells area. 

Leave the Sherriff’s Station. 

 

ROAD MAP

Travel to the Rain Residence. 

 

RAIN RESIDENCE

In the hallway, head through to the living room. 

Talk to your Gran, and ask about the attic.  She takes you up to the attic. 

It’s awfully dark in the attic.  Look at bulb hanging from the ceiling to realise that it’s burned out, and you’ll have to replace it.  You can’t do anything else here at the moment, so head back downstairs to the hallway. 

In the hallway, look at the table lamp on the table next to the phone, and remove the LIGHTBULB.  Now head back up to the attic. 

Up in the attic, use LIGHTBULB to replace the broken light bulb, then use the light switch on the back wall to turn on the light.  That’s better!  Explore the attic.  Look at your old teddy bear near the stairs.  Now look at the MATHS BOOK on the desk, and pick up the MATHS BOOK.  In your Inventory, look at the MATHS BOOK, and look at the pages marked with the blue, yellow, and red bookmarks.  Now close the MATHS BOOK.  Look at briefcase in the lower-left corner of the attic - it’s locked with a 6-digit code.  Now you may want to listen to the DICTAPHONE message again.  The message mentions: 

         -       3 red roses

         -       1 blue violet

         -       2 yellow tulips

 

WHAT IS THE BRIEFCASE CODE COMBINATION

The briefcase code combination is 235131. You get to it as follow: Open the MATHS BOOK at the red bookmark, and take the first 3 numbers - 235.  Open the MATHS BOOK at the blue bookmark, and take the first number - 1.  Open the MATHS BOOK at the yellow bookmark, and take the first 2 numbers - 31. That adds up to the briefcase code 235131.

Look at the briefcase again, and enter that code to open it.  Take ENVELOPE from the briefcase, then close the briefcase.  Now open the ENVELOPE in your Inventory, and look at the OVER-EXPOSED PICTURE, PHOTO OF SOLDIERS, NEWSPAPER CLIPPING, and SMALL KEY that were in the ENVELOPE.  Also look at MICRO CASSETTE (ATTIC), and combine that with the DICTAPHONE in your Inventory.  Now use the DICTAPHONE and play the MICRO CASSETTE (ATTIC) tape to listen to the old phone messages.  There’s some curious messages on that tape.  Now remove MICRO CASSETTE (ATTIC) from the DICTAPHONE.  When you’re ready, leave the attic, and return to the Living Room. 

In the Living Room, talk to your Gran, and work through all the dialogue with her.  Now show her PHOTO OF SOLDIERS, and you get the name ‘Charles Wade‘.  Ask your Gran about Charles Wade.  When you’re ready, leave the Living Room, and go through to the hallway. 

In the hallway, use the phone and phone book on the table.  Look for McConnell Air Force Base in the phone book to find their number.  Also look for Charles Wade in the phone book, but his number isn’t listed.  Now use the phone, and dial the number for McConnell Air Force Base.  Work through all the dialogue with them.  When asking about Charles Wade, use the following dialogue option. 

         -       Pretend to be a cop. 

Unfortunately, the Air Force Base has Caller ID, so they know you’re not calling from a police station.  Damn!  Now hang up the phone.  Leave the house. 

 

ROAD MAP

Travel to the Cemetery. 

 

CEMETERY

Look at the tombstone next to the mausoleum, to get the name ‘Lily Myers’.  Talk to the little boy who is standing next to your Grandpa’s grave.  Now try to leave the Cemetery, but you don’t want to leave the little boy on his own.  Walk back towards the little boy… but he’s gone.  Leave the Cemetery. 

 

ROAD MAP

Travel to the Sheriff‘s Station. 

 

SHERIFF’S STATION

Talk to Lenny, and work through all the dialogue.  Head up through the double doors on the left, into the cells area. 

Talk to the Bum, and persuade him to distract Lenny again.  Leave the cells area. 

Back at the front desk, Lenny has to go and deal with the Bum.  Take this opportunity to search through the files behind Lenny’s desk, and read the report about Lily Myers.  Scroll down to read the whole report.  The report claims that suicide is the cause of death.  Close the file.  Now use the green phone on Lenny’s desk, and call McConnell Air Force Base.  Ask about Charles Wade, and use the following dialogue options. 

         -       Pretend to be a cop. 

         -       Accuse him of being sexist. 

You successfully get Charles Wade’s phone number.  Now call Wade Residence on the phone.  Charles Wade’s daughter answers the phone, but she refuses to let you (or anyone else) talk to her father.  That just makes you more determined than ever to talk to Charles Wade.  Hang up the phone, and leave the station. 

 

ROAD MAP

Travel to the Rain Residence. 

 

RAIN RESIDENCE

Enter the Living Room. 

Talk to your Gran, and ask about Lily Myers.  Leave the Living Room, and go out into the hallway. 

In the hallway, look at the phone and phone book, and look up Myers Family in the phone book to get the address.  Now leave the house. 

 

ROAD MAP

Travel to the Lakeside Cabin. 

 

LAKESIDE CABIN

Outside the cabin, look at window, thermometer, ashtray, and lake.  Now knock on the cabin door.  Mrs Myers answers the door.  Try to talk to her, but she’s still too raw with grief, and doesn’t want to talk about her daughter’s death.  Knock on the cabin door again.  Offer your PACK OF CIGARETTES to Mrs Myers.  She accepts, and after a quick smoke outside, she invites you into her cabin. 

Inside the cabin, talk to Sue Myers and work through all the dialogue.  Show CHURCH BROCHURE, and PHOTO OF SOLDIERS to Sue Myers.  She identifies one of the soldiers in the photo, as the man who offered her £5000 for Lily’s paintings.  It was Charles Wade.  Ask Sue Myers about Charles Wade.  Now talk to Nate Myers to learn about ‘The Red Man‘.  It’s getting late, so you automatically head back home to your Dorm Room. 

 

DORM ROOM

Talk to Eileen, and choose any dialogue option.  You’re exhausted, and fall into a trouble sleep.  You start dreaming about something that happened to you many years ago. 

 

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DAY 2

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DORM ROOM

When you wake up, Eileen has already gone to class, leaving you alone in the dorm.  Look at computer on the desk, to read the note that Eileen left for you.  Use phone on the desk, call Hacker Dave, and work through all the dialogue.  Now hang up the phone.  True to his word, Dave has his friend deliver some hacker instructions to you.  Pick up the ENVELOPE that came through the door.  Open the ENVELOPE in your Inventory to find a FLOPPY DISK.  Look at the FLOPPY DISK to see that it‘s a BOOT DISK, and read instructions on the BOOT DISK.  Seems quite straight forward.  Use phone on the desk, and call IT Dept (Clyde).  Ask about the following dialogue option. 

         -       Username

         -       Hang up

Hang up the phone.  Look at pink suitcase on the right to learn Eileen’s full name.  Now use computer on the desk, and enter the following information. 

         -       USERNAME:  ESummers

         -       PASSWORD:  angellove

Try to access both the floppy drive, and the scannner on the computer, but they’re both empty.  Turn off the computer.  Use BOOT DISK with computer on the desk, and select the following Options

         -       Corrupt Hard Drive MBR

         -       Yes

         -       Exit and Shut down

Use the phone to call IT Dept (Clyde).  Use the following dialogue option. 

         -       Broken computer

Hang up the phone.  A few minutes later, Clyde arrives to fix your computer.  Now enter the following information. 

         -       USERNAME:  ESummers

         -       PASSWORD:  Anything EXCEPT angellove

Repeat this, until you are locked out of your account.  Clyde logs in using his admin account, and unlocks your account, then he leaves.  Use BOOT DISK with the computer again, and select the following option. 

         -       Extract Admin Password

         -       Exit and Shut Down

Now use the computer, and log in, using the following information. 

         -       USERNAME:  Admin

         -       PASSWORD:  gadget

You’re now logged in as Clyde.  Access the Network Settings, and use the following settings. 

         -       Dorm B

         -       Port 8

         -       Status On

 

Turn off the computer.  Use the phone, and call Hacker Dave to tell him you‘ve completed your task.  Now hang up the phone.  Dave keeps his word, and has his friend deliver the software you needed to your dorm.  Pick up ENVELOPE that came through the door.  Open ENVELOPE in your Inventory to find another FLOPPY DISK.  Look at this FLOPPY DISK to see that it’s a TOOLS DISK.  Now place OVEREXPOSED PHOTO in the scanner on the desk.  Use TOOLS DISK in the computer, then use the computer.  It makes no difference if you stay logged in as Clyde’s Admin account, or if you log in with Eileen Summers account.  Anyway, once you are logged in, access the Tools \ Floppy drive to install the software.  Click on the Scanner Icon to see the Bright_Picture.bmp icon, then drag Bright_Picture.bmp icon onto the Image Analyser Icon.  Analyse the image.  Adjust the filters, until you get a decent picture.  You automatically print out the picture.  Zoom in on the 3 light balls, and Analyse Image again - the balls form an equilateral triangle.  Zoom in on the flower at the bottom left corner.  Analyse Image, and print the Image.  Now click on ‘Return’, then turn the computer off. 

Use MICRO CASSETTE (ANSWERING MACHINE) from your Inventory, with the scanner on the desk.  Now use the computer again, and log in using either account.  Click on the Scanner Icon to access the Answer Machine sound file, then drag this Answer Machine sound file icon onto the Voice Forge Icon.  This allows you to analyse and manipulate Erica Wade’s Answer Phone messages.  There are 5 distinct voices on the tape.  Play through all the messages - you get quite a shock when you listen to Voice 3, but it must just be a trick from Dave.  Now go to Voice 2, and click on the following words. 

         HELLO ERICA IT’S YOUR FATHER CALL KATHY RAIN

         AND GIVE HER WHAT SHE WANTS BYE. 

Click on ‘Export To Tape’.  Now quit the programme, and turn off the computer.  In your Inventory, combine MICRO CASSETTE (ANSWERING MACHINE) with the DICTAPHONE.  Now use phone on the desk to call Wade Residence.  While on the phone, open your Inventory and examine DICTAPHONE.  Press Play on the DICTAPHONE, and your doctored message telling Erica to call you will start playing.  Afterwards, remove tape from DICTAPHONE.  Now hang up the phone. 

Eileen returns to the Dorm, and you quickly tell her what you’ve been up to.  Take PRINTOUTS from the printer,  In your Inventory, look at PICTURE OF RED FLOWER and RESTORED PICTURE with the 3 light balls.  Combine RESTORED PICTURE with the CHURCH BROCHURE you picked up yesterday - the church logo seems very similar to the pattern of the 3 light balls.  Chat with Eileen and choose any dialogue option.  You leave, to get something to eat, and when you return, Eileen has already researched the red flower for you.  Isn’t that sweet of her.  Now the phone starts ringing, so answer it.  It’s Erica Wade calling.  Choose either dialogue option, then work through all the dialogue with her.  Now hang up the phone. 

It’s getting pretty late now.  You play some Scrabble with Eileen, before going to bed. 

 

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DAY 3

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DORM ROOM

You wake up, after having some bizarre dreams about a chess game.  You have a busy day ahead of you.  Talk to Eileen and work through all the dialogue with her.  When you’re ready, leave the room. 

 

ROAD MAP

Travel to Conwell Springs Community Clinic. 

 

CONWELL SPRINGS COMMUNITY CLINIC

Outside the clinic, talk to Goober, the Bum, and work through all the dialogue.  When conversation is over, enter the clinic. 

Inside the clinic, talk to nurse at the desk, and choose any dialogue option with her.  She’s not at all helpful, and she denies that Charles Wade is even here.  Looks like you’ll have to think outside the box.  Explore the Reception Area.  When you’re ready, leave the clinic again. 

Outside the clinic, talk to Goober, and ask him about Live Performances.  Tell him that the nurse inside is a great fan of his work, and ask him to give a performance for her.  Choose any of his plays, and follow him inside to watch. 

The performance inside ‘electrifying’ enough.  After the performance you both return outside. 

Talk to Goober again, and ask about Live Performances again.  Choose ‘The Usual Surprises‘, and follow him inside. 

While he is performing for the nurse, use your STUN GUN on him to enhance his performance.  The nurse thinks he’s having a seizure, and takes him away for treatment, leaving her post at the front desk.  While she is away, use BOOT DISK in computer on the desk, and select the following option. 

         -       Extract Admin Password

         -       Exit and Shut Down

Now use the computer, and log in, using the following information. 

         -       USERNAME:  cmendez

         -       PASSWORD:  otorgador

You’re now logged in as the nurse.  Search the Medical Database for ‘Charles Wade‘, and read his medical file.  Scroll down to the bottom, to read all of the report.  He’s in Room 6B.  Turn off the computer. 

Head upstairs, and you automatically find your way to Charles Wade’s room. 

Talk to Charles Wade, and work through all the dialogue with him.  He gives you a lot of useful information.  When conversation is over, leave the room, and leave the clinic. 

Walk left to leave the area. 

 

ROAD MAP

Travel to the Church. 

 

CHURCH

Talk to Father Isaac Price, and work through all the dialogue.  When conversation is over, explore the church.  Look at the stained glass window - it’s the same as the light balls in the Nature Reserve photo you have.  When you’re ready, leave the church. 

 

ROAD MAP

Travel to the Nature Reserve. 

 

NATURE RESERVE

A strange man approaches you, claiming to have met you before.  Choose any dialogue option.  He seems to know all about you, Kathy. 

 

RAIN RESIDENCE

You find yourself back in your Gran’s home.  But… how did you get here?  Enter the Living Room. 

Talk to your Gran, and work through all the dialogue with her.  When conversation is over, leave your Gran, and leave the house. 

 

ROAD MAP

Travel to the Sheriff’s Station. 

 

SHERIFF’S STATION

Walk right into the Sheriff’s office. 

Talk to the Sheriff, and ask about Lilly Myer’s Stolen Art.  He gives you POLICE REPORT (BURGLARY).  Look at POLICE REPORT (BURGLARY) in your Inventory, and scroll down to learn that Franklin Goldfarb was a witness.  Talk to Lenny, and ask him about Franklin Goldfarb. 

Leave the office, and leave the station. 

As you are leaving, Lenny asks you out on a date.  The poor man is shy, and gets rather tongue tied.  Choose any dialogue option. 

 

ROAD MAP

Travel to the Lakeside Cabin. 

 

LAKESIDE CABIN

Knock on the cabin door. 

Inside the cabin, talk to Sue, and work through all the dialogue with her.  You learn that Franklin Goldfarb is better known as Goober - the homeless Bum you spoke to outside the clinic.  When conversation is over, look at picture of Lily and Nathan that’s lying on the floor.  Now leave the cabin. 

Leave the area. 

 

ROAD MAP

Travel to Conwell Springs Community Clinic. 

 

CONWELL SPRINGS COMMUNITY CLINIC

Talk to nurse at the desk, and ask about Goober.  The nurse tells you that Goober has already left the clinic.  Okay, let’s go and find him then.  Leave the clinic. 

Walk left to leave the area. 

 

ROAD MAP

Travel to the Church. 

 

CHURCH

Talk to Father Isaac if you like, but he doesn’t have anything useful to say.  Notice that Goober is sitting in the pews.  Talk to Goober, and work through the dialogue.  You learn that when he witnessed the stolen art robbery, one of the burglar’s dropped a ring, which Goober pawned.  Hmm, that’s interesting.  Show your ZIPPO LIGHTER to Goober, so that he sees the initials ‘BH’.  Now talk to him, and ask him about ‘BH‘.  When conversation is over, leave the church. 

 

ROAD MAP

Travel to the Nature Reserve. 

 

NATURE RESERVE

The creepy bald guy that was here earlier, is nowhere to be seen.  Pick up PIECE OF PAPER from the ground, and look at it in your Inventory - it becomes a RIPPED DRAWING.  Now look at the red flower.  There’s nothing else you can do here, so leave the Nature Reserve. 

 

ROAD MAP

Travel to the Lakeside Cabin. 

 

LAKESIDE CABIN

Knock on door of the cabin. 

Inside the cabin, combine your RIPPED DRAWING with the picture on the floor.  So Nathan knows the Red Man.  Look at the 3 characters (Red Man, Lily, Nathan) in the picture, then exit the close-up.  Talk to Sue and work through the dialogue.  When you’re ready, leave the cabin. 

Leave the area. 

 

ROAD MAP

Travel to the Rain Residence. 

 

RAIN RESIDENCE

Enter the Living Room. 

Talk to your Gran, and work through all the dialogue with her.  When conversation is over, leave the Living Room, and leave the house. 

 

ROAD MAP

Travel to the Sheriff’s Station. 

 

SHERIFF’S STATION

Ask Lenny about The Black Hats.  He tells you where you can find their Club House.  Leave the station. 

 

ROAD MAP

Travel to the Church. 

 

CHURCH

Talk to Father Isaac, and ask him about The Black Hats.  Now leave the church. 

 

ROAD MAP

Travel to The Black Hats Club House. 

 

THE BLACK HATS CLUB HOUSE

One of the gang members approaches you, and starts harassing you.  But you’re tough, and you know how to take care of yourself.  Choose any dialogue option with him.  Now use your STUN GUN on him to make him back off.  Beau, the gang leader, tells him to leave.  Now Beau wants proof that you are indeed Kathy Rain, so show him your ZIPPO LIGHTER.  Now talk to him and work through all the dialogue with him.  He won’t give you any information about Lily Myers stolen art - you’ll have to find a way to make him more co-operative.  Now talk to Emmett, who tells you about Beau’s favourite drink, the Bloodier Mary.  It’s like a Bloody Mary, but with a secret, special ingredient.  If you could find out what that ingredient is, and make the drink for Beau, he would probably be a lot more friendly towards you.  When you’re ready, leave the club. 

 

ROAD MAP

Travel to the Nature Reserve. 

 

NATURE RESERVE

Look at RED SCYTHE FLOWER and take RED SCYTHE FLOWER.  Now leave the Nature Reserve. 

 

ROAD MAP

Travel back to The Black Hats Club House. 

 

THE BLACK HATS CLUB HOUSE

Give RED SCYTHE FLOWER to the Bartender.  He uses it to make a BLOODIER MARY drink.  Now give BLOODIER MARY to Beau.  As predicted, the drink makes Beau reminisce about the past, and he tells you all about the art robbery at Charles Wade’s house.  He tells you that a priest was involved.  Could that be Father Isaac?  You’ll need to follow up on this! 

Well, it’s been a long day, and you’re exhausted.  You automatically return to your Gran’s house. 

 

RAIN RESIDENCE

Enter the Living Room. 

Talk to your Gran, and ask her if you can stay the night.  She agrees. 

 

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DAY 4

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RAIN RESIDENCE

You wake up the next day, after having had a VERY strange dream!  It has to mean something!  Enter the Living Room. 

You’re surprised to find your college room-mate, Eileen, talking to your Gran.  You drag her out into the hall to talk to her. 

Choose any dialogue option for Eileen.  She tells you that she’s done some research, and that Conwell has an unusually high crime rate.  She wants to help you with your investigations, and persuades you that she should talk to Father Isaac, while you visit Engstrom Psychiatric Hospital to interview Jimmy. 

 

ENGSTROM PSYCHIATRIC HOSPITAL

Talk to Jimmy.  You have to talk to, asking about topics in a very specific order.  So work through the dialogue options in this order. 

         -       Lily Myers

         -       Jimmy Cochran

         -       The Black Hats

         -       The Red Man

         -       Incident in ‘81

         -       Church Of The Holy Trinity

Now Jimmy ends the conversation abruptly, telling you that your friend Eileen is in danger.  You MUST find her!  Well, last time you spoke to her, she said she was going to the church to talk to Father Isaac.  Let’s head over there now.  Leave the psychiatric hospital. 

 

ROAD MAP

Travel to the Church. 

 

CHURCH

Enter door on the left, so you’re in Father Isaac’s office. 

Explore the office.  Search desk to find an OLD KEY.  Father Isaac returns, and he’s not happy to see you snooping around in his office.  He has the Sheriff with him.  Use any dialogue option.  The Sheriff arrests you. 

 

SHERIFF’S STATION

You are locked up in the jail cell.  Reach through the bars and take the mop.  Now slide the mop across the floor, so it hit’s the Bulletin Board, and knocks it to the floor.  Search Bulletin Board to get the PAPERCLIPS.  In your Inventory, bend the PAPERCLIPS into MAKESHIFT LOCKPICKS, and then use MAKESHIFT LOCKPICKS on the jail door to pick the lock.  Now click on the lock chambers.  The order you need to click on them is random, and changes for every play-through.  When you click on a ‘correct’ chamber, it will stay up.  When you manage to pick the lock, the cell door will open.  Pick up the Evidence Bag on the desk, to get all your stuff back.  A strange message plays on the small TV.  What on earth could it mean?  When you’re ready, walk down to the Front Desk. 

Luckily, Lenny is in the Sheriff’s office, so you can leave the station un-noticed. 

 

ROAD MAP

Travel to the Cemetery. 

 

CEMETERY

Walk left a few steps, to the Price Mausoleum.  Use OLD KEY with the Mausoleum to unlock it, then enter the Mausoleum. 

Inside the Mausoleum, you find Father Isaac, and a tied-up Eileen.  You use your STUN GUN to put Father Isaac out of action.  But when you try and talk to Eileen, she’s completely unresponsive.  It’s just like what happened with your Grandpa.  What did Father Isaac do to her?  Look at all the graves.  Untie Eileen, and use the ROPE to tie up Father Isaac.  Search Father Isaac to find KEY WITH TAG.  Look at KEY WITH TAG in your Inventory, to see that it says ‘Storage A5’.  It must open a storage unit, somewhere in town.  Leave the Mausoleum.  After a short scene with the Sheriff, you take Eileen to your Gran’s house. 

 

RAIN RESIDENCE

Eileen will be safe with your Gran, while you try to find a way to cure her.  Leave the Living Room, and head out to the hallway. 

In the hallway, look at Phone And Phone Book on the table.  Search the Phone Book, and look up the address for Storage Facility.  You find the address for a storage facility in town.  Now close the phonebook, and leave the house. 

 

ROAD MAP

Travel to the Storage Facility. 

 

STORAGE FACILITY

Storage A5 - the unit you want - is on the left.  Use KEY WITH TAG in the keyhole for Unit A5 on the left, to open up the unit.  Now enter the unit. 

You automatically turn the light on.  Look at text on the back wall - ‘Where Is It’.  Look at the paintings - they’re all ruined!  Pick up PAINT THINNER from the ground, then leave the unit. 

Use SMALL KEY in the keyhole for Unit A7.  The key fits!  Enter Storage Unit A7. 

You automatically turn on the light.  Search the boxes on the left to find MICRO CASSETTE (STORAGE UNIT), and… a Custody Appeal Form from Joseph Rain!  So… your Grandpa had tried to get you back from your mother!  All these years, you thought you were alone, not knowing that your Grandpa had tried to win custody of you.  If only things could have been different!  Now in your Inventory, place MICRO CASSETTE (STORAGE UNIT) into the DICTAPHONE.  Now examine DICTAPHONE, and press Play to listen to the tape.  The tape has a recording of your Grandpa, Joseph Rain.  The tape is distorted in places, so you don’t hear the complete message, but he does mention that he’s looking for a way to ‘sever the link’, so he can save everyone.  Now look at the uniform hanging on the wall on the left.  When you’re ready, leave the Storage Unit. 

Walk left, and leave the building. 

 

ROAD MAP

Travel to the Sheriff’s Station. 

 

SHERIFF’S STATION

Walk right into the Sheriff’s office, and give him your statement.  Afterwards, head up through the double doors on the left, into the cells area. 

Talk to Father Isaac, and work through all the dialogue.  When conversation is over, leave the cells, and return to the Front Desk. 

Leave the station. 

 

ROAD MAP

Travel to the Lakeside Cabin. 

 

LAKESIDE CABIN

Look at THERMOMETER outside the cabin door, and take the THERMOMETER (you’ll only be able to take it, if you’ve listened to the CASSETTE TAPE from the Storage Facility).  Knock on the cabin door, but there doesn’t seem to be anyone around.  Use MAKESHIFT LOCKPICKS on the cabin door to pick the lock.  Now click on the lock chambers.  The order you need to click on them is random, and changes for every play-through.  When you click on a ‘correct’ chamber, it will stay up.  When you manage to pick the lock, the cabin door will open.  Now enter the cabin. 

Look at painting on the wall - it‘s a nice lakeside view.  Now use PAINT THINNER on the painting, to reveal a hidden painting.  This one is completely different from the peaceful painting your saw a moment ago.  This painting shows Nathan drowning Lily in the lake!  Leave the cabin. 

Nathan is outside the cabin.  He tells you about the day Lily died.  He also tells you about Lily taking medication.  He takes you to the Nature Reserve, to ‘talk‘ to Lily. 

 

NATURE RESERVE

At the Nature Reserve, you see the 3 light balls again.  They don’t seem to affect Nathan, for some reason.  Watch a cut scene with The Red Man.  After the cut scene, you find yourself alone, and Nathan has gone.  Leave the Nature Reserve. 

 

ROAD MAP

Travel to the Church. 

 

CHURCH

Enter door on the left, so you are in Father Isaac’s office. 

In the office, look at portrait on the wall, and move portrait to reveal a hidden safe.  There’s also a poem hidden behind the portrait, which you copy into your Notebook.  There MUST be a hidden meaning in the poem, but you just can’t make sense of it yet.  Close your Notebook.  Now look at the safe, and try to open the safe.  Start pressing random numbers - you learn that you need a 6-digit code.  Leave the office. 

Leave the Church. 

 

ROAD MAP

Travel to the Cemetery. 

 

CEMETERY

Walk left a few steps, and enter the Price Mausoleum. 

Inside the Mausoleum, you guess that the layout of the graves must correspond to what’s in the poem.  There are 3 pages of the poem, meaning that there are 3 riddles to solve. 

         -       PAGE 1:  You have to make a cross.  Click on the graves

                 for Agatha, William, 2nd Empty Grave, Henrietta, Joshua,

                 Isaac.  Confirm Selection. 

 

         -       PAGE 2:  You need the birthdays of the people around

                 Father Bill’s grave.  Click on the birth dates for Agatha,

                 Henrietta, and Joshua.  Confirm Selection. 

 

         -       PAGE 3:  From right to left, you need to figure out how

                 old each person was when they died.  Click on the year

                 shown on Joshua’s grave (61).  Click on the month shown

                 in Agatha’s grave (11) (Americans write the date as

                 Month\Day\Year).  Click on the day shown in Henrietta’s

                 grave (22) (remember how Americans write the date). 

 

So you end up with the code #611122.  Now close your Notebook.  Leave the Mausoleum. 

Leave the Cemetery. 

 

ROAD MAP

Travel to the Church. 

 

CHURCH

Enter door on the left, so you are in Father Isaac’s office. 

In the office, look at safe on the wall, and enter the code 611122.  The safe opens.  You find some BIBLE PAGES and MICRO CASSETTE (WALL SAFE).  In your Inventory, read the BIBLE PAGES.  Now insert MICRO CASSETTE (WALL SAFE) into DICTAPHONE.  Look at DICTAPHONE, and press Play to listen to the tape.  It’s a message from William Price, stating that the only way to cleanse oneself from sin, is to stare into the abyss.  Now leave the office. 

Leave the church. 

 

ROAD MAP

Travel to the Sheriff’s Station. 

 

SHERIFF’S STATION

Head up through the double doors on the left, into the cells area. 

Use DICTAPHONE with Father Isaac, to play the tape you found in the hidden wall safe.  Father Isaac wonders if he has strayed from the path.  Return to the Front Desk. 

Leave the station. 

 

ROAD MAP

Travel to Conwell Woods. 

 

CONWELL WOODS

Look at THERMOMETER in your Inventory - it will pop up in the top right corner of the screen.  Now approach each exit, and note which exit is the coldest.  Walk in the direction of the coldest exit.  This is random, and will change for each play through.  Keep watching out for the coldest exit, and walk in that direction.  Repeat this, until you reach a giant hole in the ground. 

Look at the message - ‘Met Her End’.  Look at the Sea Of Flowers on the left.  So much for the Red Scythe flower being endangered!  Smell the Sea Of Flowers, and watch the scene with The Red Man.  You descend down into the hole. 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

DAY 5

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

LEVEL 1 - GRAN’S ALTERNATE HALLWAY

Hmmm, this place is… strange!  It looks like your Gran’s house, but different.  Explore the room.  Look at lamp on desk on the right, and take PEN from the lamp.  Look at book on the desk - your Grandpa, and Eileen have already signed the book.  Use PEN to sign the book.  Your doppelganger appears from the lift - use any dialogue option to talk to her.  After your doppelganger leaves, enter the lift, and ride up to Level 2. 

 

LEVEL 2 - THE BLACK HATS ALTERNATE CLUB HOUSE

Notice all the chalk outlines on the floor - it looks like a massacre happened in here.  Walk right a few steps, and go through door on the right. 

Your mum is here.  Has she been here all along?  Look at your mum - she’s being held against the wall by something sticky.  Look at bloody wall on the left, try to rip bloody wall, then use your PEN on bloody wall to force it open.  You find a SCALPEL behind the panel.  Use SCALPEL with your mum, to cut her loose.  But your mum turns into a demon, and tries to kill you.  The only thing you can do here, is use SCALPEL on your mum again, to kill her.  Choose either dialogue option.  Now look at fridge on the back wall (it was behind your mum), and look at the Scrabble tile magnets.  The score values shown on the tiles are wrong.  Now exit the close-up.  Open the fridge and take the HEART SCARAB.  Look at HEART SCARAB in your Inventory to learn that there’s something inside it.  Now walk down, back to the main room of the club. 

Look at POSTCARD on the floor, and pick up the POSTCARD.  It’s from your dad, confirming all your fears about why he abandoned you.  Exit the close-up.  Your doppelganger, and a demon version of your dad is here.  Demon-Dad starts chasing you - lure him over that loose floorboard in the middle of the floor, and repeat this until he falls through the hole.  After ‘confronting’ him in this way, you finally let go of all your anger and hate towards him.  As you do so, the POSTCARD changes, and the message now shows how much he regrets leaving you, and he wants forgiveness.  Now walk left a few steps, and enter the lift.  Ride back down to Level 1. 

 

LEVEL 1 - GRAN’S ALTERNATE HALLWAY

Look at the chained door, and look at padlocks on the door.  You have to figure out the code for the padlock.  The clue you have, as shown on the padlock, is ‘Code Is Near‘.  Now, if you remember the Scrabble letters you saw on the fridge upstairs, the numbers shown on the tiles for NEAR, are 3215.  So enter the code 3215 into the padlock.  That’s one of the chains unlocked - pick up PADLOCK from the floor.  Now look at the padlock that’s still chained to the door - it needs a key.  We’ll come back to this later.  Enter lift on the left, and ride up to Level 3. 

 

LEVEL 3 - ALTERNATE LAKESIDE CABIN

Look at small casket in the cage.  Look at broken chain on the left, and look at crank on the left.  Use PADLOCK on the broken chain to connect it to the crank, then use the crank to raise the cage.  Look at indentations in the casket, and try to open the casket, but you’ll need a key.  Place your HEART SCARAB in the indentations in the casket.  Use the crank on the left twice.  This lowers, and then raises the cage, thus smashing the HEART SCARAB open.  Pick up the SMALL KEY from the floor.  Look at SMALL KEY in your Inventory, to see that the keychain says ‘MA’.  Use SMALL KEY in the casket to open it.  Watch the scene with the boy - your child.  You didn’t want your child, just as your own father didn’t want you.  Choose any dialogue option.  Now pick up BRASS KEY from the floor.  Walk right a few steps, and enter the lift.  Ride down to Level 1.

 

LEVEL 1 - GRAN’S ALTERNATE HALLWAY

Look at padlock on the chained door, and use BRASS KEY on the padlock to unlock it.  Now pick up PADLOCK from the floor, and pick up CHAIN from the floor.  Fasten one CHAIN to the door.  Fasten the other CHAIN to the lift.  Use PADLOCK on the CHAINS to connect them.  Use the lift to break open the door.  Your doppelganger is here - use any dialogue option with her.  Now enter the Living Room. 

 

LEVEL 1 - GRAN’S ALTERNATE LIVING ROOM

Watch the touching scene with your Grandpa.  He tells you that the only way to save Eileen, is to burn this place.  Leave the Living Room, and go back out to the hallway. 

 

LEVEL 1 - GRAN’S ALTERNATE HALLWAY

Look at The Red Man in the static TV.  Climb up the escalator, back up to Conwell Woods. 

 

CONWELL WOODS

Pour PAINT THINNER on the Sea Of Flowers on the left to make it flammable.  Now use ZIPPO LIGHTER on the Sea Of Flowers to burn them.  You automatically return to your Gran’s house. 

 

RAIN RESIDENCE

You’re delighted to see that Eileen is cured.  

 

EPILOGUE

Sit back, and enjoy the ending. 

 

 

###Credit

This Walkthrough was written by Freaky Hobbit. 

 
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