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Walkthrough - Universe

===============================================================================

                               FAQ/Walkthrough for
                                    UNIVERSE

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
3. Item List
4. Copyright Information


VERSION HISTORY
---------------

1.1:  19th June, 2008   (Format update)
1.0:  26th March, 2008  (First version)


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1.                                Introduction

===============================================================================


Universe is the second adventure game from Core Design, made in 1994. You play
as Boris Verne, a teenager who was told to deliver mail to his uncle's house on
the other side of town. He is invited into the house, and when his uncle leaves
the room, Boris sees a strange pod-shaped machine that his uncle has been busy
working on. Before his uncle returns, Boris sits inside the machine and is
transported to an alien world. Though the game has its good moments, it is let
down by its complicated control interface and frustrating arcade sequences.


===============================================================================

2.                                Walkthrough

===============================================================================


PFALLENOP ASTEROID CLUSTER
--------------------------

The game starts on an asteroid. Walk west one screen to jump down to a small
planetoid. Walk south twice and then east. Get the bent metal bar. Walk east
twice and north twice. Get the piece of circuit board. Walk east one screen.
Wait for the spinning asteroid and jump on it when it gets near. Wait for the
asteroid to move east one screen and then jump off when it gets near to the
service duct. Boris will walk back up the service duct to the asteroid.

Insert the bent metal bar into the panel below the satellite dish. Insert the
piece of circuit board into the panel to understand the alien language. Use the
panel and select "Connect channel". Select "Gavric Homeworld" to connect the
bridge to the large asteroid. Use the panel and select "Set filtration system".
Select "Gavric Homeworld". Walk north to enter the town. Push the big vent at
the left side of the area to return to the planetoid. Get the mirror. West.
South. Jump on the asteroid and wait for it to move west one screen. Jump off
at the service duct and then walk north to return to the town.

Walk north-west to the next area of the town and throw the mirror at the red
door. Use the panel at the side of the north door. Walk through the doorway to
talk to Silphinaa. Say "Oddly enough, I'd really like to know WHERE I am!".
After the conversation has ended, attack the keypad at the left side of the
door with the bent metal bar to walk upstairs. Open the cupboard and wear the
suit. Use the arm computer with the console on the wall. Use the console and
select the Window Shutter option. Jump through the window to escape from the
building. Use the arm computer with the PTV and then jump into the PTV.

Insert the keycard into the left console to turn it on. Use the right side of
the middle console and enter the code 87764. After meeting Snorglat, say "Hi!
My name is Boris...". Say "Sorry, but I've got nothing on me...". Use the
middle console and select "Navigate course". Select the lay in course button
and then select Balkamos 7. Use the middle console and then select "Descend to
planet". Use the middle console again and then choose "Select Quadrant". Select
the top-right corner of the planet to land on Balkamos 7.


BALKAMOS 7
----------

Walk north one screen and get the droid. Walk east and then south twice. Get
the canister. Combine the canister with the droid. Walk north and then west
twice. Use the droid + canister with the aliens. Jump into the PTV. Use the
middle console and select "Ascend from planet". Use the middle console and
select "Navigate course". Lay in a course to Jor-Slev 4. Use the middle console
and select "Descend to planet". Use the middle console and choose "Select
Quadrant". Select the top-left corner of the planet to land on Jor-Slev 4.


JOR-SLEV 4
----------

Walk east and get the small rock. Throw the small rock at the alien. Use the
droid + canister with the blob. Walk west and jump into the PTV. Use the
console and choose "Select Quadrant". Select the bottom-right corner of the
planet. Walk west twice and talk to the old creature. Say "Why do you live here
all alone?". Select any speech option. Say "How about these small blob things
that I picked up earlier.". Walk east twice and jump into the PTV. Use the
middle console and select "Ascend from planet". Use the middle console and
navigate a course to the Pfallenop Asteroid Cluster to talk to Snorglat again.
Say "I have some sort of shiny crystals...". Control the PTV with the left
mouse button and the grabber with the right mouse button to dock at the ship.


THE WHEELWORLD
--------------

Say "We had an agreement, so here is your carvite.". After Boris stands up,
jump into the PTV and lay in a course to the landing bay at REF.40e. Push the
robot into the hole and then get the cable. Jump into the PTV and lay in a
course to the landing bay at REF.1h. Walk through the doorway and continue east
to the arcway. Get the flask near the broken terminal. Walk east and then north
to arrive at Kaleev Way. Walk up the escalator and insert the I.D. card into
the left dispenser. Select the "Press to Order!!" option to get the synthetic
carvite. Walk west and go through the yellow doorway to enter the bar.

Talk to the alien sitting at the right table and say "Hi there! Is any one
sitting here?". Say "Yes... Well, I'd better get your drink then.". Combine the
synthetic carvite with the brandy and then talk to the alien to take his badge.
Walk through the left doorway to exit the bar. Walk down to the lower level and
go south to return to the arcway. Get the flask near the broken terminal. Walk
through the gap at the right side of the area to arrive on the Wheelstreet.

Walk onto the elevator and it will break. Use the cable on the elevator. Talk
to the tramp and say "Erm... Hello. How are you?". Say "Oh, I'm sorry to hear
that...". Say "I realise this sounds selfish...". Say "Well, I've got this
flask..." to get the I.D. pass. Walk below the elevator and jump onto the
cable. Use the droid + canister on the control at the top of the elevator to
return to the Wheelstreet. Boris returns to the arcway to see that someone is
being attacked. Say "Who were they? Do you need any help?". Complete the
jet-packer arcade sequence to land near an injured jet-packer.

Say "OK friend, I think this has gone far enough don't you?". Say "OK, but I
won't be responsible for my own actions..." to get the hand. Walk through the
doorway and continue east to the arcway. Walk north and then east to Kaleev
Way. Talk to the healer to return his hand to him. Say "Why did they cut off
your hand?". Say "I'm from planet Earth...". Say "Well, I don't really know
what to say...". Boris will be chased back to the Wheelstreet. Jump down to the
elevator and then jump down to the floor. Walk east down the alley. Walk onto
the bridge and jump down to the yellow monorail below when it passes by. Jump
onto the arch when the monorail stops to climb down to the platform. Jump down
to the lower monorail track and walk through the arch. Use the droid + canister
with the air duct at the left side of the door to enter the spaceport.


SPACEPORT AND LINER
-------------------

Walk over to the door at the left side of the room and use the I.D. card with
the terminal at the right side of the door. Select the Mekanthallor Galaxy. Use
the door to enter the corridor to the shuttle. Use the ticket with the terminal
and then continue east. Use the keypad to enter the liner. Use the keypad at
the right side of the door and select "Level 1". Walk west and use the door
console at either side of the door to enter the cabin. Use the console at the
right side of the room and select "Level 3", cabin "Myrell". Exit the cabin.
Walk east and use the door console. Select "Level 3". Walk west, north, west
twice and then north. Use the door console to enter Myrell's cabin.

Say "Good idea.". Say "Yes, of course I do.". Say "And what am I supposed to do
with it?". Exit the cabin and say "OK! OK! I'm holding!". Say "Really? Maybe I
should turn myself in!". Get the key card and the gun on the near the attacker.
Walk north, east twice, north and then east. Use the door console and select
the "Launch Bay". Jump into the blue PTV. Use the middle console and select
"Navigate course". Lay in a course to Siruf 2. Use the middle console and
select "Navigate course". Lay in a course to Ankarlon 5. Use the middle console
and select "Descend to planet". Use the middle console and choose "Select
Quadrant". Select the top-left corner of the planet to land on Ankarlon 5.


ANKARLON 5
----------

Walk west and push the junk to get the metal bar. Walk east and jump into the
PTV. Use the middle console and select "Ascend from planet". Use the middle
console and select "Navigate course". Lay in a course to Siruf 2. Use the
middle console and select "Navigate course". Lay in a course to Daarlor-Korv.
Use the middle console and select "Descend to planet". Use the middle console
and choose "Select Quadrant". Select the top-right corner of the planet.


DAARLOR-KORV
------------

Walk east twice. Combine the piece of star chart with the piece of star chart
to make the star chart. Combine the metal bar with the star chart and then
insert the start chart + spindle into the recess of the shrine.


HALDEBAR
--------

Walk east and get the small rock at the right side of the area. Look at the
plaque on the wall to see a diagram of the six loose tiles. Each tile makes a
laser beam disappear in front of the temple. Quickly run across the tiles to
make the laser beams disappear. After stepping on the last tile, quickly throw
the small rock at the power gem. Get the laser gem and then walk west. Jump
over the gap and enter the black hole to return to Daarlor-Korv.


DAARLOR-KORV
------------

Walk west twice and jump into the PTV. Use the middle console and select
"Ascend from planet". Use the middle console and select "Navigate course". Lay
in a course to Siruf 2. Use the middle console and select "Navigate course".
Lay in a course to Ankarlon 5. Use the middle console and select "Descend to
planet". Use the middle console and choose "Select Quadrant". Select the
top-left corner of the planet to land on Ankarlon 5.


ANKARLON 5
----------

Walk west and insert the metal bar into the metal cover on the front of the
crawler. Use the power gem on the dead terminal. Use the arm computer on the
alien terminal. Select "Level 3" and then walk into the beam to enter the
crawler. Say "Who or WHAT are you?". Say "So, it's your lot that are at war
with the Virgans...". Say "How can I help?". Walk east and jump into the PTV.
Use the middle console and select "Ascend from planet". Use the middle console
and select "Navigate course". Lay in a course to the Mekanthallor galaxy.


PRISON SHIP COLOSSUS
--------------------

Say "My name's Boris...". Say "What if I am Boris Verne?". Say "The rebellion?
Good! You too must know the Healers then!". Say "Well, I don't know much about
the legend to be honest.". Use the transporter to beam down to Coros.


COROS
-----

Say "Hello friends. My name is Boris.". Say "Oh! That's fascinating...". Say
"So? What's that got to do with me?". Say "Look, I don't want any trouble...".
The smugglers steal the PTV and leave Boris stranded on Coros. Walk south and
say "Rubbish!! I'll pass if I want to!!". Walk east to the city and talk to the
ridiculous robot. Say "Have I ever told you...". Say "The sentinels from the
square have an important message...". Say Say "Of course they do! Did you say
the secret password?". Walk south and get the batteries. Combine the cloaking
device with the power gem. Combine the power gem with the batteries. Use the
arm computer on the powered up gem and Boris will turn invisible.

Walk west to the next area to take the ID chip from Baron Kaleev. Use the arm
computer with the powered up gem and then walk east twice to return to the
city. Talk to the waiting man and say "I don't suppose you know a guy called
Doshiv do you?". Say "I am called Boris. What's your name?". Talk to the right
droid and say "Thank you my minion.". Say "Erm... Blast me a hole in that wall
will you...". Say "Do as I command!!" to enter the tunnel. Walk east and climb
up the slope. Walk east twice and climb up the next slope. Walk east, south,
east and climb up the slope. Walk east to arrive in the room with the lizard.

Throw the ID chip at the lizard's head. Jump over the lizard's tail and wait
for the lizard to bite the droid. Get the batteries near the droid and combine
the batteries with the power gem. Use the arm computer with the powered up gem
and then climb up to the next area. Walk west and push the right droid. Walk
north and talk to Man-brute. Select either option. Say "How?". Walk west to
talk to Kaleev. Say "That's unfortunate isn't it Kaleev?". Say "I know about
your plans Kaleev!" to talk to Neiamises. Say "Yes... Very impressive...". Say
"You cannot harm me now that I have the Power Gem!". Say "I dare...". Say "OK
OK!! If you want ME to THROW the gem... I WILL!!!" to complete the game.


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3.                                 Item List

===============================================================================


ARM COMPUTER
  Found by wearing the suit from the cupboard in Silphinaa's house. It is used
  on the console in Silphinaa's house. It is used on the PTV behind Silphinaa's
  house. After the power gem has been used on the dead terminal on the front of
  the crawler on Ankarlon 5, the arm computer is used on the alien terminal. It
  is used on the powered up gem to turn invisible.


ARMOUR GLOVE
  Found by talking to Man-brute on Coros. It is not used.


BADGE
  Found by giving the brandy + carvite to Tharon T'huk in the bar on the
  Wheelworld. It is not used.


BATTERIES
  Found on Coros after the ornamental droid has been destroyed by the sentinel
  guards. They are combined with the power gem.


BATTERIES
  Found on Coros after the droid has been eaten by the lizard in the tunnel.
  They are combined with the power gem.


BENT METAL BAR
  Found on the planetoid in the Pfallenop Cluster. It is used on the panel
  below the satellite dish on the small asteroid. It is used on the metal cover
  on the front of the crawler on Ankarlon 5.


BLOBS
  Found by using the droid + canister with the blob on Jor-Slev 4. They are
  given to the old creature on Jor-Slev 4 to get the carvite.


BRANDY
  Found after talking to Tharon T'huk in the bar on the Wheelworld. It is
  combined with the synthetic carvite to make the brandy + carvite.


BRANDY + CARVITE
  Made by combining the brandy with the synthetic carvite. It is given to
  Tharon T'huk in the bar on the Wheelworld.


CABLE
  Found on the floor after pushing the robot into the hatch on the Wheelworld.
  It is used on the elevator in the Wheelstreet after it breaks.


CANISTER
  Found on Balkamos 7. It is combined with the droid to make the droid +
  canister.


CARVITE
  Found by giving the blobs to the old creature on Jor-Slev 4. It is taken by
  Snorglat after landing on the Wheelworld.


CLOAKING DEVICE
  Found by talking to the Mekalien in the crawler on Ankarlon 5. It is combined
  with the power gem.


DROID
  Found on Balkamos 7. It is combined with the canister to make the droid +
  canister.


DROID + CANISTER
  Made by combining the droid with the canister. It is used on the aliens near
  the PTV on Balkamos 7. It is used with the blobs on Jor-Slev 4. After the
  elevator breaks on the Wheelstreet, it is used on the elevator controls. It
  is used on the air duct outside the spaceport.


FLASK
  Found near the broken terminal at the bottom-left corner of the arcway on the
  Wheelworld. It is given to the tramp on the Wheelstreet.


GUN
  Found on the floor near the attacker after Boris leaves Myrell's cabin on the
  spaceport. It is not used.


HAND
  Found by talking to the jet-packer after completing the jet-packer arcade
  sequence. It is given to the healer on Kaleev Way on the Wheelworld.


I.D. CARD
  Found by wearing the suit from the cupboard in Silphinaa's house. It is used
  on the dispenser on the Wheelworld to order the synthetic carvite. It is used
  on the terminal in the space station lounge.


ID CHIP
  Found after meeting Baron Kaleev on Coros. It is thrown at the lizard's head
  in the tunnel on Coros.


I.D. PASS
  Found by giving the flask to the tramp on the Wheelstreet. It is not used.


KEY CARD
  Found by wearing the suit from the cupboard in Silphinaa's house. It is used
  to operate the PTV. It is found again after Boris has been attacked outside
  Myrell's cabin on the spaceport.


METAL BAR
  Found by pushing the pile of junk on Ankarlon 5. It is combined with the star
  chart to make the star chart + spindle.


MIRROR
  Found on the planetoid in the Pfallenop Cluster after Boris has entered the
  big vent in the town. It is thrown at the red doorway in the town.


PIECE OF CIRCUIT BOARD
  Found on the planetoid in the Pfallenop Cluster. It is used on the panel
  below the satellite dish after the bent metal bar has been used on the panel.


PIECE OF STAR CHART
  The first piece of the start chart is found by returning the hand to the
  healer on the Wheelworld. It is shown to Myrell on the spaceport. It is
  combined with the second piece of star chart to make the star chart.


PIECE OF STAR CHART
  The second piece of the star chart is found by showing the first piece of the
  star chart to Myrell on the spaceport. It is combined with the first piece of
  star chart to make the star chart.


POWER GEM
  Found by throwing the small rock at the power gem on Haldebar after the six
  laser beams have been disconnected. After the bent metal bar has been used on
  the metal cover on the the front of the crawler on Ankarlon 5, the power gem
  is used on the dead terminal on the front of the crawler. It is combined with
  the power gem. It is combined with the batteries to make the powered up gem.


POWERED UP GEM
  Made by combining the cloaking device with the power gem and the batteries
  with the power gem. The arm computer is used on it to turn Boris invisible.


SMALL ROCK
  Found on the planetoid in the Pfallenop Asteroid Cluster. It is not used.


SMALL ROCK
  Found in the area with the alien on Jor-Slev 4. It is thrown at the alien.


SMALL ROCK
  Found outside the temple on Haldebar. It is thrown at the power gem after the
  laser beams have been disconnected.


STAR CHART
  Made by combining the piece of star chart with the piece of star chart. The
  metal bar is combined with the star chart to make the star chart + spindle.


STAR CHART + SPINDLE
  Made by combining the metal bar with the star chart. It is inserted into the
  recess of the shrine on Daarlor-Korv to travel to Haldebar.


SYNTHETIC CARVITE
  Found by using the I.D. card on the dispenser on the Wheelworld and ordering
  the carvite. It is combined with the brandy to make the brandy + carvite.


TICKET
  Found by using the I.D. card on the terminal in the spaceport lounge. It is
  used on the terminal in the space station corridor.


===============================================================================

4.                          Copyright Information

===============================================================================


This file is Copyright 2008 Tom Hayes. As it can be difficult to keep track of
websites that haven't posted the latest version of this file, please do not
distribute it without my permission. Send an e-mail to me if you would like to
post this file on your website and you will likely receive a positive response.
If you do post the file, please keep it in its original form with all of the
sections intact and credit the author (Tom Hayes) as the writer of the file.
GAME INFO Universe is an adventure game by Core Design released in 1994 for PC and Retro. It has a Illustrated realism style and is played in a Third-Person perspective.

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