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Walkthrough for The Hitchhiker’s Guide to the Galaxy (1984)

===============================================================================

                              FAQ/Walkthrough for
                      THE HITCHHIKER'S GUIDE TO THE GALAXY

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  29th January, 2010
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Maps
6. Copyright information


VERSION HISTORY
---------------

1.1:  29th January, 2010   (Format update)
1.0:  28th February, 2004  (First version)


===============================================================================

1.                                Introduction

===============================================================================


The Hitchhiker's Guide to the Galaxy is an entertaining interactive fiction
game based on the book of the same name by Douglas Adams. The books are known
for containing an extremely strange (though highly funny) humour and style of
writing, and the game is no different in its atmosphere and descriptions. It
all starts with Arthur waking up one morning with a dreadful hangover.

After leaving his house he discovers that it is about to be demolished by a
bulldozer which is currently storming it's way toward his house. At this point,
the game gets slightly strange when Ford appears to offer Arthur a towel. A few
puzzles later, Arthur and Ford end up in the local pub where Ford explains that
Earth is about to be demolished, so Arthur shouldn't worry about his house.

From here on, the game takes players on a journey to the Vogon ship with a
poetry-obsessed captain, a visit to the Bugblatter Beast of Traal's lair, an
exploration inside Arthur's mind and of course and a meeting with a massive
whale that is currently plunging down toward a large planet below. All the
characters from the books like Trillian, Ford, Marvin the depressed robot and
the Vogon captain are here, and while following a different path from the book
itself, the style of the game feels very similar to the brilliant book.


===============================================================================

2.                                Walkthrough

===============================================================================


EARTH
-----

The game starts in Arthur Dent's bedroom, where it is currently dark. STAND UP.
TURN ON LIGHT to see a dressing gown. GET GOWN. WEAR GOWN. LOOK IN POCKET to
find a thing your aunt gave you, buffered analgesic and pocket fluff. GET ALL
FROM GOWN to take the thing, the analgeisc and the pocket fluff. Arthur eats
the buffered analgesic and recovers from his headache. GET SCREWDRIVER AND
TOOTHBRUSH. PUT SCREWDRIVER AND TOOTHBRUSH IN THING. Putting items in the thing
is a useful way of storing important items. Even if the thing is dropped, it
always appears back in the inventory after a few moves.

Move SOUTH to the front porch. GET MAIL on the doormat. READ MAIL to see a
letter from the local council explaining that a demolition order has been
served on Arthur's house. Move SOUTH to the front of the house. A bulldozer
will be driving toward Arthur's house. Mr. Prosser from the local council sees
Arthur and yells at him to get out of the way. LIE DOWN to stop the bulldozer
from moving toward the house. WAIT three times and Ford Prefect will arrive
and offer a towel to Arthur. WAIT another three times and Ford will convince
Prosser to lie down in the mud. Move SOUTH and WEST into the pub.

EXAMINE SHELF to see a plate of uninviting cheese sandwiches. BUY SANDWICH.
Ford enters the pub and buys some beer. DRINK BEER three times to hear the
distant crash of Arthur's house being knocked down. Move EAST to the country
lane to see a small dog. GIVE SANDWICH TO DOG and it will ignore a passing
microscopic space fleet. Move NORTH to the front of the house, which is now a
pile of rubble. WAIT twice and Ford will drop a small device from his satchel.
GET DEVICE. EXAMINE DEVICE to see a green button. PRESS GREEN BUTTON.


VOGON SHIP
----------

It will be dark after arriving on the ship. WAIT four times and the smell sense
will disappear from the list of senses. SMELL to see a shadow moving in the
dark. LOOK AT SHADOW to see the Vogon hold. EAT PEANUTS offered by Ford. The
aim now is to find a babel fish so that the Vogon captain can be understood.
Getting the babel fish is a fun but complicated puzzle.

EXAMINE DISPENSER: It is a babel fish dispenser with a button at eye level and
a slot at knee level. PRESS DISPENSER BUTTON: A babel fish shoots out of the
slot and exits through a small hole in the wall below a metal hook. REMOVE
GOWN. PUT GOWN ON HOOK to cover the hole. PRESS DISPENSER BUTTON: The babel
fish slides down the sleeve of the dressing gown and then vanishes through a
drain. GET TOWEL. PUT TOWEL ON DRAIN. PRESS DISPENSER BUTTON: The babel fish
lands on the towel covering the drain, then a tiny cleaning robot collects the
babel fish and exits through a panel in the wall. GET SATCHEL. PUT SATCHEL ON
PANEL. PRESS DISPENSER BUTTON: The cleaning robot hits the satchel and the
babel fish is caught by an upper cleaning robot. PUT MAIL ON SATCHEL. PRESS
DISPENSER BUTTON: The upper cleaning robot madly tries to catch all of the
loose mail and the babel fish continues on its flight into Arthur's ear.

PRESS SWITCH on the glass case: Make a note of which word should be remembered
in the Captain's favourite poem. For example, it may be "type in the third word
from the second verse". The word that should be remembered is random each time
the game is played. WAIT five times and the guards will drag Arthur and Ford to
the Captain's quarters. WAIT twice and the Captain starts to read his poetry.
ENJOY POETRY. WAIT four times and the Captain will start to read the first line
in the second verse of his poem. Remembering the position of the word that was
revealed by pressing the switch on the glass case, you should be able to see
the correct word to use. For example, if the first line in the second verse is
"Gashee morphousite, thou expungiest quoopisk!" and you were asked to type the
third word, the correct word to remember will be "thou".

WAIT four times to return to the hold. TYPE "WORD" where "word" is the name
from the poem. So if the word was "gashee", then you would enter this: TYPE
"GASHEE". Remember to use quotation marks around the word or it will not work.
The glass case will open. GET PLOTTER, GOWN AND TOWEL. WAIT three times until
Arthur and Ford are thrown into the airlock. WAIT four times to exit the
airlock. Arthur and Ford are then picked up by the Heart of Gold.


HEART OF GOLD
-------------

WAIT four times for the hear sense to become available. HEAR to hear the hum of
a star drive. Move SOUTH to entry bay number two. WAIT to follow Ford to the
bridge. GET PINCER. PUT PINCER IN THING. DROP ALL. GET TOWEL. Move DOWN and
SOUTH six times to the engine room. LOOK twice. GET GENERATOR, PLIERS AND RASP. 
PUT PLIERS AND RASP IN THING. Move NORTH twice and WEST to the galley. EXAMINE
MACHINE to see a touch-sensitive pad. PRESS PAD and a cup of Advanced Tea
Substitute will appear in the slot. GET ATS. Move EAST and UP to the bridge.
DROP ALL. GET ATS AND TOWEL. PUT DANGLY BIT IN ATS. PUT SMALL PLUG IN SMALL
RECEPTACLE. PRESS SWITCH to enter dark. WAIT four times for the small sense to
disappear from the list of senses. SMELL to see a shadow moving in the dark.
LOOK AT SHADOW to enter the Bugblatter Beast of Traal's lair.


BUGBLATTER BEAST OF TRAAL'S LAIR
--------------------------------

The beast demands that Arthur say his name. SAY ARTHUR and the beast will say
that the name will be added to the list of rememberance once it has eaten him.
Move EAST to the outer lair and the beast will follow. PUT TOWEL OVER HEAD to
temporarily confuse the beast. GET STONE. CARVE ARTHUR ON MEMORIAL: The beast
sees Arthur's name on the memorial and realises that it must already have eaten
him. REMOVE TOWEL. Move WEST and SOUTHWEST. GET INTERFACE. WAIT twice.


HEART OF GOLD
-------------

WAIT four times, HEAR, move SOUTH twice and UP to the bridge. Arthur returned
from the beast's lair with an asteroid paint chipper. PUT CHIPPER IN
 THING.
Move DOWN and WEST to the galley to see the Nutrimat/Computer interface. GET
INTERFACE. EXAMINE NUTRIMATE to see a panel. OPEN PANEL to see a circuit board.
GET BOARD. DROP BOARD. PUT INTERFACE IN PANEL. PRESS PAD and the nutrimat will
begin to whirr. Move EAST and UP to the bridge. PUT LARGE CORD IN LARGE
RECEPTACLE. WAIT and Eddie will announce that missiles have been fired from a
nearby planet. PRESS GENERATOR SWITCH to turn the missiles into a large sperm
whale. Move DOWN and WEST to the galley to see that tea has now appeared in the
nutrimat slot. GET TEA to drop no tea. Move EAST and UP to the bridge. REMOVE
DANGLY BIT FROM ATS. PUT DANGLY BIT IN TEA. PRESS GENERATOR SWITCH.


DARK
----

As the dangly bit has now been added to the tea, you will now be able control
where you visit in the dark. Each time that you WAIT, a different sense will
be missing from the list of senses. The following locations can be visited:

FEEL (Cold, wet and squishy), DRINK LIQUID = Living Room
FEEL (Warm, wet and squishy), DRINK LIQUID = Sperm Whale
HEAR (Hum of star drive from above), SOUTH = Entry Bay Number Two
HEAR (Hum of star drive from below), SOUTH = War Chamber
SEE (Light at front of eyes), LOOK AT LIGHT = Country Lane
SEE (Light at back of eyes), LOOK AT LIGHT = Presidential Speedboat
SMELL (Pungent waving under nose), LOOK AT SHADOW = Bugblatter Beast
SMELL (Pungent waved under nose), LOOK AT SHADOW = Vogon Hold

The locations that need to be visited are the living room, sperm whale, war
chamber, country lane and presidential speedboat. All of these locations must
be completed before you can move on with the game. Each time that a location
has been completed, you will return to the dark on the Heart of Gold. To return
to the main dark section, WAIT four times, HEAR, go SOUTH twice, UP and PRESS
GENERATOR SWITCH. You can then continue on to the next location by entering
WAIT until the required sense is missing from the list. When the five locations
below have been completed, move on to the next Heart of Gold section.


LIVING ROOM - (FEEL, DRINK LIQUID)
----------------------------------

LOOK AT ARTHUR to see a ball of fluff. DROP WINE. GET FLUFF. OPEN HANDBAG. PUT
FLUFF IN HANDBAG. GET WINE. WAIT twice to return to the dark.


INSIDE THE SPERM WHALE - (FEEL, DRINK LIQUID)
---------------------------------------------

GET FLOWERPOT. PUT POT IN THING. WAIT three times to return to the dark.


WAR CHAMBER - (HEAR, SOUTH)
---------------------------

GET AWL. PUT AWL IN THING. WAIT four times to enter the maze. Move NORTH until
you reach the black particle in the maze. GET PARTICLE to return to the dark.


COUNTRY LANE - (SEE, LOOK AT LIGHT)
-----------------------------------

Move NORTH to the front of the house. OPEN SATCHEL. GET TOWEL AND FLUFF from
the satchel. OFFER TOWEL TO ARTHUR, who refuses it because he is worried about
his home. Enter IDIOT when asked to think of a word. WALK TO PROSSER. Say to
PROSSER, LIE DOWN and he will lie in the mud. Move SOUTH and WEST into the pub.
BUY BEER. BUY PEANUTS. DRINK BEER twice to hear the muffled crash of Arthur's
house being knocked down. Move EAST and NORTH to the front of the house. GIVE
FLUFF TO DENT. WAIT three times to return to the dark.


PRESIDENTIAL SPEEDBOAT - (SEE, LOOK AT LIGHT)
---------------------------------------------

LOOK UNDER SEAT to find the small key and seat cushion fluff. UNLOCK TOOLBOX
with the small key. PUT FLUFF IN TOOLBOX. GET TOOLBOX. STEER TOWARD SPIRE.
WAIT three times. STAND. Move OUT to the dais. WAIT four times and Trillian
will arrive. The guards raise their rifles to shoot. Say to the GUARDS, DROP
RIFLES. Say to TRILLIAN, SHOOT RIFLES. Move EAST to return to the dark.


HEART OF GOLD
-------------

After returning to the Heart of Gold when the total score is 225, WAIT four
times and then HEAR. Move SOUTH three times and DOWN to the hatchway. GET
TOOLBOX. Move UP, NORTH and UP to the bridge. GET TEA to drop no tea. GET NO
TEA. Due to the particle being removed from the maze, Arthur is now able to
carry tea and no tea at the same time. GET POCKET FLUFF. GET SEAT CUSHION FLUFF
AND WRENCH from the toolbox. DROP TOOLBOX. PUT WRENCH IN THING. OPEN HANDBAG.
GET JACKET FLUFF AND TWEEZERS from the handbag. PUT TWEEZERS IN THING. GET
GOWN. GET SATCHEL FLUFF from the gown. You should now have satchel fluff,
jacket fluff, seat cushion fluff and pocket fluff in the inventory.

GET FLOWERPOT from the thing. PUT ALL FLUFF IN FLOWERPOT. WAIT three times and
a tiny sprout will appear in the flowerpot. Move WEST into the sauna and the
plant will change. EXAMINE PLANT to see that fruit has grown on the plant. EAT
FRUIT and remember the name of the tool that is mentioned. Move DOWN and SOUTH
to the aft end of the corridor. OPEN DOOR, which is so impressed by Arthur's
ability to carry tea and no tea at the same time that it opens. DRINK TEA. Move
WEST to the pantry. GET CHISEL. PUT CHISEL IN THING. Say to MARVIN, OPEN HATCH.
Move EAST and DOWN to the hatchway. GET (name of tool that was mentioned) from
the thing. DROP ALL EXCEPT (name of tool). Move EAST into the access space.
WAIT four times and Marvin will ask for a tool. GIVE (name of tool) TO MARVIN.
Move WEST and DOWN to the ramp to complete the game.


===============================================================================

3.                                 Item List

===============================================================================


ADVANCED TEA SUBSTITUTE
  Found by pressing the pad in the galley on the Heart of Gold. It is connected
  to the dangly bit on the plotter to access the dark.


ATOMIC VECTOR PLOTTER
  Found by using the correct word to open the glass case on the Vogon Hold. It
  is connected to the ATS to access the dark.


BABEL FISH
  Found by solving the puzzle in the Vogon Hold and then pressing the dispenser
  button. It is used to understand the language of the Vogon Captain.


BUFFERED ANALGESIC
  Found in the pocket of the gown. It is used to help Arthur recover from his
  headache in the bedroom at the start of the game.


CHEESE SANDWICH
  Bought in the bar on Earth. It is given to the dog outside of the bar to
  prevent the microscopic space fleet from being eaten.


CIRCUIT BOARD
  Found in the panel of the Nutrimat on the Heart of Gold. It is not used.


ELECTRONIC SUB-ETHA SIGNALING DEVICE
  Ford drops the device on Earth a few seconds before the Vogon Fleet arrives.
  The green button is pressed to transport to the Vogon ship.


FLATHEAD SCREWDRIVER
  Found in the bedroom at the start of the game. It is one of the items that
  Marvin may need to use after Arthur has eaten the fruit.


FLOWERPOT
  Found inside the sperm whale. The four pieces of fluff are planted in the
  flowerpot, which is then carried into the sauna to make the fruit grow.


FRUIT
  Found after taking the flowerpot with the four pieces of fluff into the
  sauna. It is eaten to discover which tool Marvin needs in the future.


GLASS OF WHITE WINE
  Found in the party. It is dropped to create more space in the inventory. This
  also makes the hostess appear, so make sure to pick the wine up again after
  putting the jacket fluff in the handbag.


GOWN
  Found on the chair in the bedroom at the start of the game. It can be used to
  store extra items, and is also hung on the hook in the Vogon hold.


HANDBAG
  Found in the party. It is used to store the jacket fluff.


HITCHHIKER'S GUIDE
  Found after visiting the captain of the Vogon ship. It can be consulted about
  various things in the game, but does not have to be used.


HYPERSONIC PLIERS
  Found in the engine room on the Heart of Gold. It is one of the items that
  Marvin may need to use after Arthur has eaten the fruit.


IMPROBABILITY DRIVE
  Found in the engine room on the Heart of Gold. It is not used.


IONIC DIFFUSION RASP
  Found in the engine room on the Heart of Gold. It is one of the items that
  Marvin may need to use after Arthur has eaten the fruit.


JACKET FLUFF
  Found by getting the fluff from Arthur's jacket after looking at Arthur at
  the party. It is put in the handbag, and is one of the four pieces of fluff
  that is put in the flowerpot.


JUNK MAIL
  Found in the porch of Arthur's house. After the satchel has been put on the
  panel in the Vogon hold, the mail is put on the satchel.


LASER-ASSISTED MONKEY WRENCH
  Found in the toolbox. It is one of the items that Marvin may need to use
  after Arthur has eaten the fruit.


MAGNIFYING GLASS
  Found in the toolbox. It is not used.


MOLECULAR HYPERWAVE PINCER
  Found on the bridge of the Heart of Gold. It is one of the items that
 Marvin
  may need to use after Arthur has eaten the fruit.


NO TEA
  Available at the start of the game. No tea is dropped after Arthur gets the
  real tea, but after the large black particle has been removed in the maze
  both no tea and tea can be picked up. Having both no tea and tea allows
  Arthur to walk through the screening door to Marvin's pantry.


NUMBER TWELVE ASTEROID PAINT CHIPPER
  Found on the bridge of the Heart of Gold. It is one of the items that
 Marvin
  may need to use after Arthur has eaten the fruit.


NUTRIMAT/COMPUTER INTERFACE
  Found in the Bugblatter Beast of Traal's outer lair. It is put in the panel
  of the nutrimat in the galley to make the tea.


PEANUTS
  Ford will give Arthur the peanuts after he arrives on the Vogon ship. They
  are eaten to replace the protein loss caused by transporting to the ship. The
  peanuts are also bought by Ford in the pub when he returns to Earth.


PLATE OF HORS D'OEUVRES
  Available in the party section. It is not used.


POCKET FLUFF
  Found in the pocket of the gown. It is one of the four pieces of fluff that
  is put in the flowerpot.


SALES BROCHURE
  Found in Entry Bay Two on the Heart of Gold. It is not used.


SANTRAGINEAN MINERAL WATER
  Found in Ford's satchel on Earth. It is not used.


SATCHEL
  Found in the Vogon hold after Arthur falls asleep. It is put on the panel in
  the hold, and is then covered with the mail. The satchel is also opened when
  Ford returns the Earth to get the satchel fluff and towel.


SATCHEL FLUFF
  Found in the satchel when Ford returns to Earth. It is one of the four pieces
  of fluff that is put in the flowerpot.


SEAT CUSHION FLUFF
  Found by looking under the seat in the presidential speedboat on Damogran. It
  is one of the four pieces of fluff that is put in the flowerpot.


SHARP STONE
  Found in the Bugblatter Beast of Traal's lair. It is used to carve Arthur's
  name on the memorial after has put the towel over his head.


SHIPPING CARTON
  Found in the galley. It is opened to reveal the strange gun.


SMALL KEY
  Found by looking under the seat in the presidential speedboat on Damogran. It
  is used to unlock the toolbox on the presidential speedboat.


SPLITTING HEADACHE
  Available in the house at the start of the game. It is cured by eating the
  buffered analgesic from the pocket of the gown.


STRANGE GUN
  Found by opening the shipping carton from the galley. It is not used.


THERMO-FUSION CHISEL
  Found in the toolbox. It is one of the items that Marvin may need to use
  after Arthur has eaten the fruit.


THING
  Found in the pocket of the gown. This is a very useful item that can be used
  to store any other items. It cannot be lost, and no matter what happens to it
  the thing will always appear back in the inventory after a few moves. Many
  objects are added to the thing throughout the walkthrough.


TOOLBOX
  Found in the presidential speedboat on Damogran. It is used to hold the seat
  cushion fluff.


TOOTHBRUSH
  Found in the bedroom at the start of the game. It is one of the items that
  Marvin may need to use after Arthur has eaten the fruit.


TOWEL
  Found in the Vogon hold. It is put over the drain as one part of solving the
  Babel Fish puzzle. It is also used in the Bugblatter Beast of Traal's lair to
  prevent the beast from seeing Arthur.


TWEEZERS
  Found in the handbag. It is one of the items that Marvin may need to use
  after Arthur has eaten the fruit.


ULTRA-PLASMIC VACUUM AWL
  Found in the war chamber. It is one of the items that Marvin may need to use
  after Arthur has eaten the fruit.


===============================================================================

4.                                 Point List

===============================================================================


10     10     Get the buffered analgesic from the gown pocket.
15     5      Drink the first beer in the pub.
20     5      Drink the second beer.
25     5      Drink the third beer.
33     8      Arrive on the Vogon ship.
45     12     Successfully get the babel fish.
60     15     Enjoy the Vogon captain's poetry.
85     25     Type the correct word to open the glass case.
110    25     Walk into the Heart of Gold engine room.
135    25     Get the interface from the Bugblatter Beast of Traal's lair.
160    25     Leave the party.
175    15     Drink the beer in the pub when playing as Ford.
200    25     Walk into the Heart of Gold on Damogran.
225    25     Get the large black particle from the maze.
250    25     Walk into the sauna holding the plant with the four fluffs.
350    100    Drink the real tea.
375    25     Enter Marvin's pantry.
400    25     Give Marvin the correct tool needed to open the hatch.


===============================================================================

5.                                   Maps

===============================================================================


MAP 1: EARTH
------------

            _______
           |Back of|
           | House |
           |_______|
     ______/       \______
    |       _______       |
    |      |       |      |
    |      |Bedroom|      |
    |      |___ ___|      |
    |          |          |
    |       ___|___       |
    |      | Front |      |
    |      | Porch |      |
    |      |___ ___|      |
    |______    |    ______|
           \___|___/
           |Frnt of|
           | House |
           |___ ___|
               |
 _______    ___|___
|       |  |Country|
|  Pub  |--| Lane  |
|_______|  |_______|


MAP 2: HEART OF GOLD
--------------------

 _______    _______
|       |  | Entry |
|Bridge |  | Bay 2 |
|_______|  |___ ___|
       d\__    |
 _______   \u__|___
|       |  |Corridr|
|Galley |--| Fore  |
|_______|  |___ ___|
               |
 _______    ___|___    _______    _______
|Marvins|  |Corridr|d |Hatch- |  |Access |
|Pantry |--|  Aft  |--|  way  |--| Space |
|_______|  |___ ___| u|___ ___|  |_______|
               |         d|
            ___|___    ___|___
           |Engine |  |       |
           | Room  |  | Ramp  |
           |_______|  |_______|


MAP 3: BUGBLATTER BEAST OF TRAAL'S LAIR
---------------------------------------

            _______    _______
           |       |  | Outer |
           | Lair  |--| Lair  |
           |_______|  |_______|
         __/
 _______/
| Inner |
| Lair  |
|_______|


MAP 4: PARTY
------------

 _______    _______
|Dining |  |Living |
| Room  |--| Room  |
|___ ___|  |_______|
    |    __/
 ___|___/
|       |
|Kitchen|
|_______|


===============================================================================

6.                           Copyright Information

===============================================================================


This file is Copyright 2004-2010 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file.
 
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